RangerThe bow guide: Deadshot, lethality, stigmas, macro, farming and PvP
- Role
- Ranged DPS
- Weapon
- Bow
- Range
- Ranged
- Party buffs
- no
- Difficulty
- medium
- Skills
- 12 active, 10 passive, 13 stigma
As of 4 October 2026, Global version. Balance patches can change values; changes to the guide are listed under News.
Overview
The Ranger fights with a bow from 20 m away. All of his buffs only affect himself, so a party judges him purely by his damage.
His strongest hit is Deadshot, a shot with three charge levels. Fully charged it hits three times as hard as uncharged, and under [Lethality] from Marking Shot another 35% harder.
Strengths
- 20 m range for almost every attack
- Many skills usable while moving
- Tags monsters very quickly, strong at open-world farming
- Slow, root and stun in the kit
Weaknesses
- Weak early on and heavily gear-dependent
- High MP consumption
- Little defence, no invulnerability
- No party buffs
How the Ranger works
Three building blocks
- Fully charge Deadshot. Three charge levels (0.5, 1 and 1.5 s; with the speed specialisation 0.35, 0.7 and 1.05 s). Holding the key fires it fully charged every time it’s ready. Base cooldown 20 s.
- Keep Lethality up. Marking Shot gives 10 s of [Lethality]: +300 critical hit and +35% damage for Deadshot. With the specialisation it’s 15 s. Recast it about 2 s before it expires.
- Bring Deadshot back faster. Snipe, your left click, regenerates MP. With its specialisation from level 12, every hit of the chain shortens Deadshot’s cooldown by 1 s.
Marking Shot moves you. Standing still, the Ranger does a somersault on the spot; holding a direction key, a jump in that direction. Good for repositioning, but when refreshing it mid-fight don’t hold a direction if you want to stay put.
Build at a glance (level 45, PvE)
| Main skills | Snipe, Deadshot, Drill Dart, Gale Arrow and Tempest Shot to 10, then Marking Shot and Burst Arrow |
|---|---|
| Stigmas | Vaizel’s Authority, Bow of Blessing, Supporting Fire, plus Griffon Arrow or Explosive Arrow disputed |
| Passives | Focused Eye, then Hunter’s Resolve, then Hunter’s Soul |
| Keys | Hold Snipe, the macro key and Deadshot. Marking Shot and buffs by hand. |
| Stats | Frontal attack damage amplification KR/TW value, weapon damage amplification, then critical damage and damage amplification |
Mastery skillStigmaPassive
- KR/TW valueValue from the Korean/Taiwanese version, not yet confirmed on Global
- disputedDisputed among experienced players; both positions are in the text
Active skills and specialisations
Points raise a skill to level 10; Daevanion nodes, ring and Arcana lines go beyond that. Specialisation slots open at skill levels 8 and 12; the option at 16 takes one of them until level 20 opens the third. Resets are free.
| Skill | from Lv | CD | What it does | Specialisations |
|---|---|---|---|---|
| Deadshot | 14 | 20 s | One target within 20 m, up to 3 charge levels. +35% damage under Lethality. | Skill speed +30% (8) Additional damage on hit (16) Plus usable while moving, or ignore block/evasion disputed |
| Snipe | 1 | – | One target within 20 m, regenerates 120 MP. Your left click. | Multi-hit chance +50% (8) [Deadshot] cooldown −1 s on hit (12) From 16: follow-up shot [storm arrow] instead of multi-hit |
| Drill Dart | 4 | 5 s | Only after one of your own critical hits. Up to 4 enemies, 6 s bleed, target’s healing received −60%. | Skill speed +20% (8) Guaranteed multi-hit (12) From 16: triggers one extra time |
| Gale Arrow | 7 | 20 s | Up to 4 enemies. 10 s of [Whirlwind]: combat speed +7%, PvE damage amplification +7%. | Usable while moving (8) From 16: cooldown −10 s Plus duration +5 s or a bonus on few targets disputed |
| Tempest Shot | 1 | – | Up to 4 enemies around a target within 20 m, no cooldown. | Up to +12% damage on few targets (8) Skill critical hit +10% (8) From 16: skill speed +20% instead of the crit |
| Marking Shot | 3 | 10 s | One target within 20 m, movement in the input direction, 10 s of Lethality (+300 critical hit). | Duration +5 s (8) Perfection +5% while active (8) |
| Burst Arrow | 10 | 20 s | Up to 4 enemies around a slowed or rooted target. | Usable while moving (8) Up to +20% damage on few targets (12) Solo: 10% HP absorption |
| Snare Shot | 1 | 15 s | Up to 4 enemies, 5 s of sluggishness (movement speed −40%). Prepares the target for Burst Arrow. | Skill speed +20% (8) |
| Arrow Scattershot | 5 | – | Only hits a dazed (staggered) target within 20 m. | From 16: −1 s on all cooldowns on hit |
| Explosion Trap | 8 | 20 s | Ground trap, up to 4 targets within 5 m, 40% stun (NPC 100%). | Pulls enemies in when it explodes (8) |
| Suppressing Arrow | 12 | 20 s | One target, 40% stun if you have Lethality. | Level 1 in PvE |
| Defiance | 16 | 60 s | Removes stun, knockdown, airborne, grab, frost and fear, then 5 s of tenacity. | Level 1 in PvE; in PvP 20% HP on use |
Distributing skill points at level 45
| # | Skill | to | Total points |
|---|---|---|---|
| 1 | Snipe, Deadshot, Drill Dart, Gale Arrow, Tempest Shot | 10 | 105 |
| 2 | Focused Eye, then Hunter’s Resolve, then Hunter’s Soul | 10 | 168 |
| 3 | Marking Shot and Burst Arrow, each to 8 first for the specialisation | 10 | 210 |
| 4 | Snare Shot | 10 | 231 |
| 5 | Concentrated Fire | 10 | 252 |
| 6 | Arrow Scattershot | 10 | 273 |
| 7 | Rooting Eye | 10 | 294 |
| 8 | Melee Fire, then Vigilant Eye | 10 | 336 |
| 9 | Explosion Trap, then Wind Vigor | 10 | 378 |
The levelling points reach into row 3; wisdom stones pay for the rest. At level 1 in PvE: Suppressing Arrow, Defiance, Unyielding Resolve and Revitalization Contract.
Passive skills
| Prio | Passive | from Lv | Effect |
|---|---|---|---|
| 1 | Focused Eye | 11 | Accuracy +100, PvE damage amplification 1% → 20%, Smite 0.2% → 4%. |
| 2 | Hunter’s Resolve | 13 | Critical damage amplification 6% → 25%. |
| 3 | Hunter’s Soul | 25 | On crit, 50% chance of wind damage (1 s cooldown). |
| 4 | Concentrated Fire | 6 | 50% chance of wind damage against targets with damage over time. |
| 5 | Rooting Eye | 17 | 50% chance of wind damage against slowed or rooted targets. |
| 6 | Melee Fire | 21 | 25% chance of additional damage, knockback on nearby targets. |
| 7 | Vigilant Eye | 1 | Evasion +200, max HP 6% → 25%, HP after a successful evade. |
| 8 | Wind Vigor | 9 | Max SP, movement speed only when you get hit. |
| – | Revitalization Contract, Unyielding Resolve | 23 / 15 | Status effect resistance and emergency heal, or body and shock resistance. For PvP. |
While active, Vaizel’s Authority makes Focused Eye 1.5 times as strong from stigma level 10, and Hunter’s Soul from 15.
Stigmas
Slots open at 22, 27, 32 and 37. Three buff stigmas are fixed; Griffon Arrow and Explosive Arrow compete for the fourth slot. disputed
| Stigma | CD | Effect | Level bonuses |
|---|---|---|---|
| Vaizel’s Authority | 60 s | Attack power +20%, 10 s (Lv 1) to 20 s (Lv 20). | 5: Perfection +10% 10: Focused Eye ×1.5 15: Hunter’s Soul ×1.5 20: on crit 50% chance of −1 s on all cooldowns |
| Bow of Blessing | 120 s | Critical hit +200, accuracy +100, 10 s to 20 s. | 5: Multi-hit chance +50% 10: Attack power from critical hit 15: Critical damage amplification +20% 20: Smite +7% |
| Supporting Fire | 90 s | For 15 s an orb that joins in with a 25% chance and absorbs HP. | 5: Trigger chance +25% 10: Duration +15 s 15: Cooldown −30 s 20: Guaranteed critical hit |
| Griffon Arrow | 45 s | Up to 4 enemies, 10 s of [Red Heat], a burn that gets stronger when the target moves. | 5: Usable while moving 10: Burn +5 s 15: Additional damage on burning targets 20: Burn ticks twice as often |
| Explosive Arrow | 45 s | Fire damage to up to 4 enemies. | 5: Cooldown 30 s |
Stigma points after level 45
A level costs 1 point up to 5, 2 up to 10, 4 up to 15 and 8 up to 20. With 30 points at 45: Vaizel’s Authority at 10, the others at 5.
- Vaizel’s Authority to 20 first. Level 20 brings the cooldown reduction on crits.
- Then Bow of Blessing to 20, with a stop at 15 for +20% critical damage, and Supporting Fire to 15 (30 s duration, 60 s cooldown).
- Finally Supporting Fire to 20 and the fourth stigma.
| Situation | Stigma | Why |
|---|---|---|
| Stagger checks | Arrow Storm | 50 stagger damage at every level, the highest value of all Ranger skills. |
| Both arrows | Griffon Arrow and Explosive Arrow | Instead of Supporting Fire. disputed |
Hotbar and macro
The basics of the macro system are in the Assassin guide. The Ranger holds three keys: Snipe, the macro key and Deadshot on its own key. Held, Deadshot fires fully charged as soon as it’s ready.
Read the lowest skill of a block; it fires first. Burst Arrow only hits slowed or rooted targets and waits in its row until Snare Shot lands. Tempest Shot always goes on top, never below Drill Dart.
Buffs in the macro or not? One setup puts the three buffs in as the third macro entry. The other presses them by hand so they aren’t wasted when the boss disappears or a mechanic is running. disputed
Never in the macro: Marking Shot (long animation, only press it shortly before Lethality expires) and Deadshot (a macro step doesn’t charge it fully).
Skill queue: One side recommends leaving it on, because otherwise Marking Shot and charged Deadshots get lost. The other plays without it and advises comparing both on the training dummy. disputed
Rotation on the boss
- Buffs while the tank pulls: Vaizel’s Authority, Supporting Fire, Bow of Blessing. They don’t attack the boss.
- Marking Shot for Lethality, then Gale Arrow for Whirlwind.
- Deadshot fully charged.
- Hold three keys: Snipe, macro key, Deadshot. The macro fires Drill Dart after crits, Snare Shot and then Burst Arrow, Gale Arrow and the fire arrow.
- Refresh Lethality about 2 s before it runs out.
- Situational: Hold Arrow Scattershot instead of Snipe while the boss is staggered.
Stagger damage of all Ranger skills
| Stagger | Skill |
|---|---|
| 50 | Arrow Storm (stigma) |
| 20 | Explosive Arrow, Griffon Arrow, Sealing Arrow, Ensnaring Trap (stigmas) |
| 15 | Burst Arrow; Illusory Arrow (stigma) |
| 10–16 | Deadshot, depending on charge level |
| 10 | Gale Arrow, Snare Shot, Explosion Trap, Suppressing Arrow |
| 7 | Marking Shot |
| 5 | Drill Dart |
| 1 | Tempest Shot |
| 0 | Snipe; Arrow Scattershot (only hits staggered targets) |
Values from the Global client.
Levelling 1–45
General levelling rules are in the tips. For the Ranger:
- Level 1–13: Snipe and Tempest Shot first. Keep shooting Snipe between skills; every hit brings MP. MP problems early on: take the “MP regeneration +20%” specialisation and swap it later.
- Grow the macro along: Drill Dart row from level 4, Gale Arrow from 7.
- Level 14: Deadshot on its own key, and hold it.
- Around level 25: With two board nodes, Snipe reaches level 12; then equip “Deadshot −1 s”.
- Stigmas: Vaizel’s Authority first, then the others, each to 5 when the next slot opens.
- Questing: Gather groups with Explosion Trap (“pull in” specialisation), then Tempest Shot. Keep moving: if a group catches the Ranger, he dies quickly.
- Farming: Put Tempest Shot on its own easy-to-reach key. It tags monsters from 20 m with no cooldown; Deadshot is too slow for farming.
Unlocks level by level
| Lv | New |
|---|---|
| 1 | Snipe, Snare Shot, Tempest Shot, Vigilant Eye |
| 3 | Marking Shot |
| 4 | Drill Dart |
| 5 | Arrow Scattershot |
| 6 | Concentrated Fire |
| 7 | Gale Arrow |
| 8 | Explosion Trap |
| 9 | Wind Vigor |
| 10 | Burst Arrow |
| 11 | Focused Eye |
| 12 | Suppressing Arrow, Nezekan board |
| 13 | Hunter’s Resolve |
| 14 | Deadshot |
| 15 | Unyielding Resolve |
| 16 | Defiance |
| 17 | Rooting Eye |
| 20 | Zikel board |
| 21 | Melee Fire |
| 22 | Stigma slot 1 |
| 23 | Revitalization Contract |
| 25 | Hunter’s Soul |
| 27 / 32 / 37 | Stigma slots 2, 3 and 4 |
| 30 / 40 | Vaizel and Triniel boards |
From the Global client.
Daevanion boards
Buy the nodes in this order on each board. Route calculated from the Global client; crystal amounts as for every class (about 136 from levelling, 316 with district quests and sealed dungeons, 366 with the Nightmare shop).
How to read the boards
- Every board starts at the starting node in the centre. You can only buy a node that sits directly above, below, left or right of a node you already own; diagonals don't count.
- Nodes cost 1 to 4 Daevanion points. The grey ones give small base stats, the coloured ones give stronger stats or an extra level for a skill.
- The numbers are the recommended buying order. The highlighted nodes in between are the cheapest path there; you pick them up along the way.
- Click an entry or a number: the map shows the route up to that point and explains what the node gives.
- 1 point
- 2 points
- 3 points
- 4 points
- not on the route
- 1 order as in the list
Board node data: QuestLog.gg
Tip: click an entry in the list or a number on the map to see what that node gives.
1ScharfschussAktive Fähigkeit
Scharfschuss: Stufe +1
Ein Ziel in 20 m, regeneriert 120 MP. Dein Linksklick.
2ZielpfeilAktive Fähigkeit
Zielpfeil: Stufe +1
Ein Ziel in 20 m, bis zu 3 Ladestufen. +35 % Schaden unter Letalität.
3KampftempoWert
Kampftempo +1,5 %
Angriffe und Fähigkeiten laufen schneller ab, du schaffst mehr Aktionen in derselben Zeit.
4KampftempoWert
Kampftempo +1,5 %
Angriffe und Fähigkeiten laufen schneller ab, du schaffst mehr Aktionen in derselben Zeit.
5SchnellschussAktive Fähigkeit
Schnellschuss: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, ohne Abklingzeit.
6BohrpfeilAktive Fähigkeit
Bohrpfeil: Stufe +1
Nur nach einem eigenen kritischen Treffer. Bis zu 4 Gegner, 6 s Blutung, erhaltene Heilung des Ziels −60 %.
7OrkanpfeilAktive Fähigkeit
Orkanpfeil: Stufe +1
Bis zu 4 Gegner. 10 s [Wirbelwind]: Kampftempo +7 %, PvE-Schadensverstärkung +7 %.
8Abklingzeit −1,5 %Wert
Abklingzeit −1,5 %
Deine Fähigkeiten sind schneller wieder einsatzbereit.
9Abklingzeit −1,5 %Wert
Abklingzeit −1,5 %
Deine Fähigkeiten sind schneller wieder einsatzbereit.
10Fokussiertes AugePassive Fähigkeit
Fokussiertes Auge: Stufe +1
Präzision +100, PvE-Schadensverstärkung 1 % → 20 %, Wucht 0,2 % → 4 %.
11Fokussiertes AugePassive Fähigkeit
Fokussiertes Auge: Stufe +1
Präzision +100, PvE-Schadensverstärkung 1 % → 20 %, Wucht 0,2 % → 4 %.
12Entschlossenheit des JägersPassive Fähigkeit
Entschlossenheit des Jägers: Stufe +1
Krit.-Schadensverstärkung 6 % → 25 %.
13Entschlossenheit des JägersPassive Fähigkeit
Entschlossenheit des Jägers: Stufe +1
Krit.-Schadensverstärkung 6 % → 25 %.
14MarkierungsschussAktive Fähigkeit
Markierungsschuss: Stufe +1
Ein Ziel in 20 m, Bewegung in Eingaberichtung, 10 s Letalität (+300 kritischer Treffer).
15SprengpfeilAktive Fähigkeit
Sprengpfeil: Stufe +1
Bis zu 4 Gegner um ein verlangsamtes oder gebanntes Ziel.
16Achtsames AugePassive Fähigkeit
Achtsames Auge: Stufe +1
Ausweichen +200, max. LP 6 % → 25 %, LP nach erfolgreichem Ausweichen.
17Achtsames AugePassive Fähigkeit
Achtsames Auge: Stufe +1
Ausweichen +200, max. LP 6 % → 25 %, LP nach erfolgreichem Ausweichen.
Nezekan, from level 12
- Snipe
- Deadshot
- Combat speed
- Combat speed
- Tempest Shot
- Drill Dart
- Gale Arrow
- Cooldown −1.5%
- Cooldown −1.5%
- Focused Eye
- Focused Eye
- Hunter’s Resolve
- Hunter’s Resolve
- Marking Shot
- Burst Arrow
- Vigilant Eye
- Vigilant Eye
Tip: click an entry in the list or a number on the map to see what that node gives.
1ScharfschussAktive Fähigkeit
Scharfschuss: Stufe +1
Ein Ziel in 20 m, regeneriert 120 MP. Dein Linksklick.
2ZielpfeilAktive Fähigkeit
Zielpfeil: Stufe +1
Ein Ziel in 20 m, bis zu 3 Ladestufen. +35 % Schaden unter Letalität.
3SchnellschussAktive Fähigkeit
Schnellschuss: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, ohne Abklingzeit.
4BohrpfeilAktive Fähigkeit
Bohrpfeil: Stufe +1
Nur nach einem eigenen kritischen Treffer. Bis zu 4 Gegner, 6 s Blutung, erhaltene Heilung des Ziels −60 %.
5SchadensverstärkungWert
Schadensverstärkung +1,5 %
Erhöht den gesamten Schaden, den du verursachst.
6SchadensverstärkungWert
Schadensverstärkung +1,5 %
Erhöht den gesamten Schaden, den du verursachst.
7OrkanpfeilAktive Fähigkeit
Orkanpfeil: Stufe +1
Bis zu 4 Gegner. 10 s [Wirbelwind]: Kampftempo +7 %, PvE-Schadensverstärkung +7 %.
8MarkierungsschussAktive Fähigkeit
Markierungsschuss: Stufe +1
Ein Ziel in 20 m, Bewegung in Eingaberichtung, 10 s Letalität (+300 kritischer Treffer).
9JägerseelePassive Fähigkeit
Jägerseele: Stufe +1
Bei Krit 50 % Chance auf Windschaden (1 s Abklingzeit).
10JägerseelePassive Fähigkeit
Jägerseele: Stufe +1
Bei Krit 50 % Chance auf Windschaden (1 s Abklingzeit).
11SprengpfeilAktive Fähigkeit
Sprengpfeil: Stufe +1
Bis zu 4 Gegner um ein verlangsamtes oder gebanntes Ziel.
12Entschlossenheit des WiderstandsPassive Fähigkeit
Entschlossenheit des Widerstands: Stufe +1
Erhöht deinen Widerstand gegen Körper- und Schockeffekte.
13Entschlossenheit des WiderstandsPassive Fähigkeit
Entschlossenheit des Widerstands: Stufe +1
Erhöht deinen Widerstand gegen Körper- und Schockeffekte.
14Pakt der RevitalisierungPassive Fähigkeit
Pakt der Revitalisierung: Stufe +1
Mehr Widerstand gegen Statuseffekte; wirst du betäubt, umgeworfen oder eingefroren, steigt er für kurze Zeit weiter.
15Pakt der RevitalisierungPassive Fähigkeit
Pakt der Revitalisierung: Stufe +1
Mehr Widerstand gegen Statuseffekte; wirst du betäubt, umgeworfen oder eingefroren, steigt er für kurze Zeit weiter.
Zikel, from level 20
- Snipe
- Deadshot
- Tempest Shot
- Drill Dart
- Damage amplification
- Damage amplification
- Gale Arrow
- Marking Shot
- Hunter’s Soul
- Hunter’s Soul
- Burst Arrow
- Unyielding Resolve
- Unyielding Resolve
- Revitalization Contract
- Revitalization Contract
Tip: click an entry in the list or a number on the map to see what that node gives.
1ScharfschussAktive Fähigkeit
Scharfschuss: Stufe +1
Ein Ziel in 20 m, regeneriert 120 MP. Dein Linksklick.
2ZielpfeilAktive Fähigkeit
Zielpfeil: Stufe +1
Ein Ziel in 20 m, bis zu 3 Ladestufen. +35 % Schaden unter Letalität.
3SchnellschussAktive Fähigkeit
Schnellschuss: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, ohne Abklingzeit.
4BohrpfeilAktive Fähigkeit
Bohrpfeil: Stufe +1
Nur nach einem eigenen kritischen Treffer. Bis zu 4 Gegner, 6 s Blutung, erhaltene Heilung des Ziels −60 %.
5OrkanpfeilAktive Fähigkeit
Orkanpfeil: Stufe +1
Bis zu 4 Gegner. 10 s [Wirbelwind]: Kampftempo +7 %, PvE-Schadensverstärkung +7 %.
6Fokussiertes AugePassive Fähigkeit
Fokussiertes Auge: Stufe +1
Präzision +100, PvE-Schadensverstärkung 1 % → 20 %, Wucht 0,2 % → 4 %.
7Entschlossenheit des JägersPassive Fähigkeit
Entschlossenheit des Jägers: Stufe +1
Krit.-Schadensverstärkung 6 % → 25 %.
8Krit.-SchadensverstärkungWert
Krit.-Schadensverstärkung +1,5 %
Kritische Treffer richten mehr Schaden an.
9Krit.-SchadensverstärkungWert
Krit.-Schadensverstärkung +1,5 %
Kritische Treffer richten mehr Schaden an.
10JägerseelePassive Fähigkeit
Jägerseele: Stufe +1
Bei Krit 50 % Chance auf Windschaden (1 s Abklingzeit).
11Achtsames AugePassive Fähigkeit
Achtsames Auge: Stufe +1
Ausweichen +200, max. LP 6 % → 25 %, LP nach erfolgreichem Ausweichen.
12Entschlossenheit des WiderstandsPassive Fähigkeit
Entschlossenheit des Widerstands: Stufe +1
Erhöht deinen Widerstand gegen Körper- und Schockeffekte.
13Pakt der RevitalisierungPassive Fähigkeit
Pakt der Revitalisierung: Stufe +1
Mehr Widerstand gegen Statuseffekte; wirst du betäubt, umgeworfen oder eingefroren, steigt er für kurze Zeit weiter.
Vaizel, from level 30
- Snipe
- Deadshot
- Tempest Shot
- Drill Dart
- Gale Arrow
- Focused Eye
- Hunter’s Resolve
- Critical damage amplification
- Critical damage amplification
- Hunter’s Soul
- Vigilant Eye
- Unyielding Resolve
- Revitalization Contract
Tip: click an entry in the list or a number on the map to see what that node gives.
1ScharfschussAktive Fähigkeit
Scharfschuss: Stufe +1
Ein Ziel in 20 m, regeneriert 120 MP. Dein Linksklick.
2ZielpfeilAktive Fähigkeit
Zielpfeil: Stufe +1
Ein Ziel in 20 m, bis zu 3 Ladestufen. +35 % Schaden unter Letalität.
3SchnellschussAktive Fähigkeit
Schnellschuss: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, ohne Abklingzeit.
4BohrpfeilAktive Fähigkeit
Bohrpfeil: Stufe +1
Nur nach einem eigenen kritischen Treffer. Bis zu 4 Gegner, 6 s Blutung, erhaltene Heilung des Ziels −60 %.
5OrkanpfeilAktive Fähigkeit
Orkanpfeil: Stufe +1
Bis zu 4 Gegner. 10 s [Wirbelwind]: Kampftempo +7 %, PvE-Schadensverstärkung +7 %.
6Fokussiertes AugePassive Fähigkeit
Fokussiertes Auge: Stufe +1
Präzision +100, PvE-Schadensverstärkung 1 % → 20 %, Wucht 0,2 % → 4 %.
7Entschlossenheit des JägersPassive Fähigkeit
Entschlossenheit des Jägers: Stufe +1
Krit.-Schadensverstärkung 6 % → 25 %.
8MehrfachtrefferWert
Mehrfachtreffer +1,5 %
Höhere Chance, dass ein Angriff als Mehrfachtreffer mehrmals trifft.
9MehrfachtrefferWert
Mehrfachtreffer +1,5 %
Höhere Chance, dass ein Angriff als Mehrfachtreffer mehrmals trifft.
10MehrfachtrefferWert
Mehrfachtreffer +1,5 %
Höhere Chance, dass ein Angriff als Mehrfachtreffer mehrmals trifft.
11JägerseelePassive Fähigkeit
Jägerseele: Stufe +1
Bei Krit 50 % Chance auf Windschaden (1 s Abklingzeit).
12Achtsames AugePassive Fähigkeit
Achtsames Auge: Stufe +1
Ausweichen +200, max. LP 6 % → 25 %, LP nach erfolgreichem Ausweichen.
13Entschlossenheit des WiderstandsPassive Fähigkeit
Entschlossenheit des Widerstands: Stufe +1
Erhöht deinen Widerstand gegen Körper- und Schockeffekte.
14Pakt der RevitalisierungPassive Fähigkeit
Pakt der Revitalisierung: Stufe +1
Mehr Widerstand gegen Statuseffekte; wirst du betäubt, umgeworfen oder eingefroren, steigt er für kurze Zeit weiter.
Triniel, from level 40
- Snipe
- Deadshot
- Tempest Shot
- Drill Dart
- Gale Arrow
- Focused Eye
- Hunter’s Resolve
- Multi-hit
- Multi-hit
- Multi-hit
- Hunter’s Soul
- Vigilant Eye
- Unyielding Resolve
- Revitalization Contract
- Skip: Arrow Scattershot, Suppressing Arrow, Explosion Trap, Defiance, Melee Fire, damage resistance, multi-hit resistance, critical damage tolerance and MP. Snare Shot, Concentrated Fire and Rooting Eye are disputed. disputed
- Azphel, the PvP board, uses its own crystals; its damage and defence lines only work in PvP.
Stats and gear
| # | Stat | Reason |
|---|---|---|
| 1 | Frontal attack damage amplification | Its own multiplier. Only on superior (including Abyss) manastones. KR/TW value |
| 2 | Weapon damage amplification | Also its own multiplier. |
| 3 | Critical damage and damage amplification | Roughly equal. |
| – | Critical hit | Only up to the cap, buffs included: Bow of Blessing and Lethality together give +500 while active. |
| – | Smite | Comes from Focused Eye and from the pet (Special board, slot 4). Manastones don’t roll it. |
Lines, stones, Arcana
| Manastones | Frontal attack damage amplification, then weapon damage, critical damage and damage amplification |
|---|---|
| Soul binding weapon, guard | Combat speed, weapon damage amplification, damage amplification, power |
| Soul binding armour | Chest damage amplification, shoulders crit damage, gloves combat speed, boots movement speed; helmet and cape Focused Eye and Hunter’s Resolve |
| Jewellery | Rings: power and +1 to Deadshot, Gale Arrow, Drill Dart or Snipe. Necklace, earrings: Focused Eye or Hunter’s Resolve. |
| Arcana lines | Mirror: Focused Eye. Bell: Hunter’s Resolve. Compass: Deadshot, Gale Arrow. Parchment: Drill Dart, Snipe, Tempest Shot. Chalice disputed. disputed |
Belt, amulet and rune have fixed stats (Revelation Amulet). Endgame sets and item level gates are in the endgame guide.
PvP
You fight at 20 m: keep your distance, slow enemies and land Deadshot under Lethality. You have no invulnerability; Mother Nature’s Breath, Ambush Kick and Defiance keep you alive.
- Slow: Snare Shot lowers movement speed by 40% for 5 s, Burst Arrow then hits, and Drill Dart’s bleed lowers the target’s healing by 60%.
- Marking Shot, then Deadshot right away, with Vaizel’s Authority and Bow of Blessing active. A tap fires instantly; a full charge leaves you open for 1.5 s. Charge when the enemy can’t reach you. disputed
- Mother Nature’s Breath when the enemy comes for you: more PvP damage resistance and crit resistance for 6 s.
- Ambush Kick or Explosion Trap when a melee player reaches you: the kick puts you behind the target, knocks it away and jumps you clear.
| Area | PvP preset |
|---|---|
| Stigmas | Vaizel’s Authority, Bow of Blessing, Mother Nature’s Breath, Ambush Kick |
| Skill points | Arrow Scattershot at 1; Revitalization Contract, Unyielding Resolve and Defiance at 10 |
| Deadshot | Ignores block and evasion, multi-hit |
| Drill Dart, Burst Arrow | HP absorption (3% and 10%) |
| Amulet | Fierce Battle Amulet (PvP damage amplification 20%) |
Defiance removes stun, knockdown, airborne, grab, frost and fear, but not root, slow, silence, blind or taunt. The Assassin’s Evasion Contract makes him immune to slow and root for 20 s; then Burst Arrow finds no target.
Common mistakes
Tapping Deadshot
Always charge it fully in PvE. Uncharged it only hits a third as hard.
Marking Shot in the macro
The animation is long. Only press it by hand, shortly before Lethality expires.
Shooting without buffs
First the three buff stigmas, then Marking Shot and Gale Arrow, then Deadshot.
Drill Dart doesn’t fire
It needs one of your own critical hits in the last 3 s, so it waits for the first crit.
Held key stops responding
After holding for a long time, the game pauses the repeat. Release the keys and hold them again.
Status and method
Compiled from Global client data, NC’s announcements and the builds of experienced players, cross-checked across several German and English sources. Only what is confirmed goes in; where experienced players disagree, both positions are given.
The guide is continuously maintained. What has changed is listed under News.



