From 45 to Ludra
The road after the level cap, for every class: five phases to 1,400 item level, then step by step to the raid.
At 45, your gear score (item level), not your level, decides which content you can enter. A fresh 45 has about 780 item level.
The five phases to 1,400
- Finish the story. The quest “Diverging Paths” (Elyos) or “Farewells” (Asmodians) gives you the Unique weapon. The follow-up quest leads through Draupnir (item level 700) to the Abyss (1,000) and gives you the guard. Switch to your endgame build and open the Shugo Festa keys you saved.
- Collect one-time rewards. District quests, 61 sealed dungeons, 15 garrisons, feathers (Empyrean Traces) at the monolith, and the opposing faction’s sealed dungeons through the Spacetime Rift. Then use and spend your Daevanion Crystals. Roughly +240 item level without spending any Kina.
- Upgrade to 1,000. Amulet and belt up one tier, everything to +5, weapon to +10, cheap stones in every slot. For under 2 million Kina. Clash runes only to +1: from +2 the rune breaks on a failure.
- Enter the Abyss. From 1,000 item level. Turn in quests at Shugo Koro, finish the unlocked district quests and the ascension quest at 45, and collect feathers in the Abyss for up to 52 Azphel crystals.
- Climb to 1,400. Amulet and belt to Epic +10 and then to Unique, craft jewellery, spend surplus energy in Draupnir. Then Vakron Sky Island.
Item level gates
| Item level | Content | What drops there |
|---|---|---|
| 700 | Draupnir and Krao Cave Conquest | Armour/guard or weapons/jewellery, item level 54 |
| 1,000 | Abyss, Ascension Trial (easy) | Abyss Points for stigma shards |
| 1,400 | Vakron Sky Island, Urugugu Canyon Conquest | Armour/guard or weapons/jewellery, item level 70 |
| 1,600–2,500 | Transcendence, tiers 1–4 (1,600 / 1,900 / 2,200 / 2,500) | Main source of Arcana cards |
| 2,100 | Ferocious Horn Den, Fire Temple Conquest | Nuakum armour or Enraged Kromede weapons/jewellery, item level 86 |
| 2,800 | Ludra, raid for exactly 10 players | 1 rewarded kill per week |
| 1,000–3,000 | Nightmare, solo against one boss, up to tier 10 | Shop with Colossus, stigma shards, crystals |
Item level 220 to Abyss
- 700Draupnir and Krao Cave in Conquest modeopen
- 1,000Abyss and Ascension Trial tier 1220 to go
- 1,400Vakron Sky Island and Urugugu Canyon in Conquest modelocked
- 1,500Ascension Trial tier 2locked
- 1,600Transcendence tier 1locked
- 1,900Transcendence tier 2locked
- 2,000Ascension Trial tier 3locked
- 2,100Ferocious Horn Den and Fire Temple in Conquest modelocked
- 2,200Transcendence tier 3locked
- 2,500Transcendence tier 4 and Ascension Trial tier 4locked
- 2,800Raid Ludralocked
Applies from level 45. Exploration, Nightmare and the open world have no item level lock.
All gates from the Global client. Hard modes and Ordeal don’t exist at the Global launch.
Using resources well
- Odyle Energy: regenerates 15 every three hours, and a claim costs 40. Never leave it at the cap, or the recharge is wasted. Spend it in the newest dungeon you can enter.
- Pity chests: Claiming Exploration of a new dungeon three times gives a one-time armour piece of your choice. An open selection blocks the dungeon until you take it.
- Crafting: Craft weapons and jewellery, farm armour and guards. Upgrade armour last. Crafted pieces have 5 soul binding lines instead of 4.
- Enhancing: Nothing past +10 on gear you’ll replace. +10 → +15 costs about 75 times more per item level than +0 → +5.
- Abyss Points: The Abyss shop on Global doesn’t sell gear. The most important items there are the stigma shards, the first 50 at 10,000 Abyss Points each.
- Abyss time: 7 hours per week, 14 with a membership according to the tooltip disputed. Don’t stand around AFK.
Class-specific advice, for example on stigmas or gear lines, is in the class guides.



