ArcheAge Chronicles Berserker GuideShield and charge, or fire and thunder with the warhammer
- Role
- Defence or heavy damage
- Weapons
- Axe and Shield, Warhammer
- Range
- Melee
- In the demo
- playable, both weapons
As of 18 October 2026, before Early Access. Numbers and skills may still change before launch.
Overview
The Berserker goes right into the thick of it. With Axe and Shield he takes a lot, pulls enemies in and knocks them back. With the Warhammer he relies on fire and lightning damage.
Of all classes, his skills have been shown in the most detail. The names below come from the class profiles shown so far.
Strengths
- Axe and Shield reduces incoming damage and controls enemies
- Many ways to close the gap
- Warhammer with a strong, chargeable finale
Weaknesses
- Melee without a real ranged option
- Warhammer damage depends on building Burn and thunder
Axe and Shield
Defensive charger: build Bleed, knock enemies back, soak damage.
| Skill or mechanic | What it does |
|---|---|
| Axe hits | Build Bleed on the enemy. |
| Shield Slam | Knocks enemies back. |
| Reel In | Pulls an enemy in and closes the gap. |
| Brutal Crash | A charge that staggers enemies and reduces the damage you take. |
Warhammer
Fire and lightning damage with a big finale.
| Skill or mechanic | What it does |
|---|---|
| Surging Heat | Builds Burn on the enemy. |
| Thundering Hurl | Uses stored thunder for a throw. |
| Meteor Hammer | Charges the finale. |
| Galactic Impact | The big finisher once Meteor Hammer is charged. |
Outlook
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