ArcheAge Chronicles Berserker GuideShield and charge, or fire and thunder with the warhammer

Role
Defence or heavy damage
Weapons
Axe and Shield, Warhammer
Range
Melee
In the demo
playable, both weapons

As of 18 October 2026, before Early Access. Numbers and skills may still change before launch.

Overview

The Berserker goes right into the thick of it. With Axe and Shield he takes a lot, pulls enemies in and knocks them back. With the Warhammer he relies on fire and lightning damage.

Of all classes, his skills have been shown in the most detail. The names below come from the class profiles shown so far.

Strengths

  • Axe and Shield reduces incoming damage and controls enemies
  • Many ways to close the gap
  • Warhammer with a strong, chargeable finale

Weaknesses

  • Melee without a real ranged option
  • Warhammer damage depends on building Burn and thunder

Axe and Shield

Defensive charger: build Bleed, knock enemies back, soak damage.

Skill or mechanicWhat it does
Axe hitsBuild Bleed on the enemy.
Shield SlamKnocks enemies back.
Reel InPulls an enemy in and closes the gap.
Brutal CrashA charge that staggers enemies and reduces the damage you take.

Warhammer

Fire and lightning damage with a big finale.

Skill or mechanicWhat it does
Surging HeatBuilds Burn on the enemy.
Thundering HurlUses stored thunder for a throw.
Meteor HammerCharges the finale.
Galactic ImpactThe big finisher once Meteor Hammer is charged.

Outlook

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