ArcheAge Chronicles Mage GuideFire and lightning from range, or frost in melee
- Role
- Magic damage
- Weapons
- Elemental Staff, Wavesword
- Range
- Ranged and melee
- In the demo
- playable, both weapons
As of 18 October 2026, before Early Access. Numbers and skills may still change before launch.
Overview
The Mage is more than a back-row caster. With the Elemental Staff he casts fire and lightning from range; with the Wavesword he goes into melee with frost magic.
Both weapons build their own resource: energy cores for the staff, a freeze gauge for the sword.
Strengths
- Strong area attacks with the Elemental Staff
- Spells can be held and chained without incantations
- The Wavesword offers a real melee alternative
Weaknesses
- The Elemental Staff needs build-up before the big attack
- In melee with the Wavesword you are close to the enemy and more vulnerable
Elemental Staff
Fire and lightning from range; hold and chain spells.
| Skill or mechanic | What it does |
|---|---|
| Fire and lightning | Ranged attacks with both elements. |
| Chaining spells | Spells can be held and strung together without long incantations. |
| Shooting Star | Ten energy cores trigger this area attack. |
Wavesword
Melee with frost that freezes enemies more and more.
| Skill or mechanic | What it does |
|---|---|
| Frost | Hits fill a freeze gauge on the enemy. |
| Freezing | Once the gauge is full, you overwhelm the enemy. |
Outlook
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