ArcheAge Chronicles PvP
PvP runs through channels. You choose it. The rules below are the ones already settled.
Peace and conflict
Each zone is split into channels, separate copies with about 100 players each. The game places you in a channel.
| Normal channels | Players cannot attack each other. This is where you quest and explore without being interrupted. |
|---|---|
| Conflict channels | Anyone outside your party and guild can attack you. Zone, monsters and quests stay the same. |
| Switch | At a Nui statue. A cooldown follows, so nobody can flee mid fight. |
| Access | Normally only after the early part of the game. |
Bonus and rewards
A conflict channel gives about 10 to 15 percent more experience from monsters. Monsters are only a small part of experience. Most of it comes from quests, discoveries and points of interest.
Defeating another player still pays nothing. The demo had a kill log and PvP achievements. Rankings and trophies are discussed as later live updates. No date is set.
Since the maintenance on 4 November 2026, mutual attacks are turned off at the Pioneers' Assembly Hall in the conflict channel.
What is only an idea
Trade runs through conflict channels, and guilds taking and holding trade posts, are a direction under discussion. That is explicitly not a promise.
As of 6 November 2026, Early Access has been live on Steam since 4 November 2026 at 0:00 local time. Numbers and skills may still change.
Unofficial fan site. ArcheAge Chronicles is a trademark of XLGAMES.



