Dungeons

Which instances exist on Global, when they open, what the loot costs and which basic rules apply in every boss fight.

Dungeon types

At the Global launch there are six expeditions, two Transcendence dungeons and one raid. On top of that come solo content and many small sealed dungeons in the open world.

TypePlayersAccessWhat for
Sealed Dungeonssolowhile levelling, all over the worldOne-time rewards, including Daevanion Crystals
Daily dungeon: Daeva Bio-Research Basegrouplevel 30Enhancement stones; 14 runs per week, shared by all characters on a server
Expedition, Exploration modeup to 5from level 20Getting to know the bosses while levelling
Expedition, Conquest modeup to 5level 45, item level 700 / 1,400 / 2,100Unique gear, tradable Kina, sealed wings
Transcendence2 to 5item level 1,600Main source of Arcana cards
Nightmaresololevel 45One boss, ten tiers, its own exchange shop
Ascension Trialsoloitem level 1,000Enhancement stones, material for Amp, manastone chests
Raid: Ludra10item level 2,800One rewarded kill per week; Ludra’s weapons, armour and bracelet

Hard modes and the Ordeal don’t exist at the Global launch. Whatever extra the Asian version has is not yet playable on Global.

Loot and Odyle Energy

Entering and clearing a dungeon costs nothing. You only pay for the reward chest at the end, and you pay with Odyle Energy. Without energy, a run gives no loot. How many chests you can open limits your progress, not your playtime.

Cost per chest40 in all level 45 content, Ludra included. Less while levelling: 20 in Krao Cave and Urugugu Canyon Exploration, 30 in Fire Temple.
What a chest coversThe rewards of the final boss and both mid-bosses together.
Recharge15 energy every three hours. Cap 560, 840 with a membership.
MembershipAllows a second energy charge per chest in expeditions, Transcendence and raid. That means more loot per run, but no extra access.
Too little contributionIf you contribute next to nothing in the fight, you get no chest.

What an expedition chest gives

Per chestExplorationConquest
Kinabound: 75,000 to 105,000 in the levelling expeditions, 120,000 to 180,000 in the three level 45 expeditionstradable: 200,000 (Krao Cave, Draupnir), 300,000 (Urugugu Canyon, Vakron Sky Island), 400,000 (Fire Temple, Ferocious Horn Den)
Unique gear15% in Draupnir, Vakron Sky Island and Ferocious Horn Den15%: 7.5% from the final boss, 3.75% from each mid-boss
Sealed wingsnoneabout 1.25%, so on average once in 80 chests

Transcendence pays 300,000 to 480,000 tradable Kina and Arcana cards per chest, a Ludra kill 1,000,000. When to open which chest is in the guide From 45 to Ludra.

Expeditions

Expeditions are the instanced group dungeons for up to five players, each with two mid-bosses and a final boss. There are six of them at the Global launch.

Every expedition comes in two modes. Exploration opens while you level, Conquest only at level 45 and then by item level. Conquest is the harder mode and gives better loot. You reach the first three expeditions during the story, which sends you into each one a few levels after it unlocks. You collect Odyle Energy from the quest that opens the expeditions; the recommended level for it is about 22.

After a fixed number of opened chests, every expedition gives a selection chest from which you pick one piece.

ExpeditionExplorationConquestWhat matters at the final boss
Krao Cavelevel 20, IL 200700Stagger check at 50% health; take cover behind a stone during the shockwave
Urugugu Canyonlevel 28, IL 3001,400The whole party stacks on a marked player; tight time limit
Fire Templelevel 35, IL 5002,100Flame wall phases; melee players back off before the downward bow shot; tight time limit
Draupnirlevel 45, IL 700700Twice: jump over the wave, then a stagger check
Vakron Sky Islandlevel 45, IL 1,4001,400Jump over rings, glide over the room-wide explosion, free players from the rock prison
Ferocious Horn Denlevel 45, IL 2,1002,100The boss hunts one player; block his clone; at 30% an orb has to be broken by his own throws

IL = item level. The bosses on Global fight almost exactly as in the Asian version: same attacks, warnings, stagger checks and time limits. There are differences in individual hit zones and boss tiers.

Finding a group

  • The dungeon finder forms groups across servers from your whole region, i.e. from all European servers. You don’t need a fixed group.
  • By default groups accept both factions. The party leader can restrict it to their own faction, and the room list has a matching filter.
  • You can only bring players of the other faction into your party for dungeons. The friend list stays limited to your own faction.
  • Krao Cave, Fire Temple, Draupnir and Ferocious Horn Den work from one player; Urugugu Canyon and Vakron Sky Island need at least two.
  • You always play Nightmare and Ascension Trial alone.

Basic boss rules

Three patterns show up in almost every boss fight. Knowing them helps you understand new bosses much faster.

  1. Stagger check. Below the boss’s health bar there’s a stagger bar. It only opens in certain phases, together with a cast bar. The whole party then empties it together with skills that cause stagger. If the cast bar runs out first, the whole party usually dies. So save your stagger skills for that moment.
  2. Time limit (enrage). Many final bosses become much faster and stronger after a fixed time. In Krao Cave it’s about five minutes, at Ludra about ten. Not enough damage is the most common problem there.
  3. Ground markers. Orange areas show shortly beforehand where an attack will hit. Get out of the area, then keep attacking. Safer zones are often marked separately, such as the shadow behind a stone.

Classes with block or invulnerability have a fixed job in many fights. The details are in the class guides.

Transcendence, Nightmare, Ascension Trial

Transcendence

Harder group tiers with a timed score, from item level 1,600. There are two at launch: Deus Research Base and Shattered Arkanis. The four tiers open at 1,600, 1,900, 2,200 and 2,500 item level. You get two entries per day, and at most 14 can accumulate.

Nightmare

One player against one boss, tier by tier up to tier 10, with no item level lock. The first bosses are meant for 1,000 to 1,600 item level, the Season 1 finale for 2,400 to 3,000. Here too there are two entries per day, at most 14. With the fragments from Nightmare you buy Daevanion Crystals, stigma shards and Pantheon statues, among other things, in its own shop.

Ascension Trial

Solo, three entries per week, four difficulty tiers from 1,000, 1,500, 2,000 and 2,500 item level. Depending on the tier you may only die five, three or two times per run. Rewards are enhancement stones, pet chests, fragments for Amp and chests with a manastone or soul stone. There is no gear and there are no stigma shards there.

Raid: Ludra

AccessItem level 2,800
GroupTen players in two parties of five, from both factions. After a shared opening, each party fights its own mid-boss, then everyone together fights Ludra.
Weekly limitOne rewarded kill per week, with four attempts. The chest costs 40 Odyle Energy; the mid-bosses give nothing.
Time limitLudra itself about ten minutes; the two mid-bosses have none.
ClericNC explicitly names a Cleric as necessary for one of the two parties. One in each party is common, because a living Cleric can resurrect the others after a mechanic.

Besides item level, Ludra also checks accuracy and critical hits. In the Asian version, about 1,450 to 1,500 accuracy and 1,600 critical hit are considered the minimum for hits to land cleanly. KR/TW value

Common mistakes

Leaving a dungeon without the chest

Every such run counts against the ten unclaimed runs per week and server. At zero you’re locked out until the reset.

Burning stagger skills early

The stagger bar only opens in certain phases. If you’ve used your stagger skills before then, they’re missing exactly when the party needs them.

Energy in Exploration chests

While levelling, Exploration pays less than Conquest at 45. Finish it, yes, but usually leave the chest; the exceptions are in the tips.

Forgetting an open selection chest

A pending selection from the pity chest blocks that dungeon until you take it. You can neither start nor join before then.

Only looking at item level

The gates only check item level. Whether you deal enough damage for the time limit depends on your stats and skills.

Last updated

4 October 2026, Global version at the start of Season 1. Numbers come from the Global client and NC’s announcements; values only known from the Asian version are marked. Changes are listed under News.