SorcererThe spellbook guide: Hellfire, cooldowns, ground skills, macro and PvP
- Role
- Magic DPS
- Weapon
- Spellbook
- Range
- Ranged
- Party buffs
- no
- Difficulty
- medium
- Skills
- 12 active, 10 passive, 13 stigma
As of 4 October 2026, Global version. Balance patches can change values; changes to the guide are listed under News.
Overview
The Sorcerer casts fire and water magic from 20 m away. His buffs only affect himself, so a party judges him by his own damage.
Everything revolves around Hellfire: a chargeable explosion that hits up to 4 enemies and has a 45 s cooldown. How many Hellfires you fit into a fight decides your damage. The other spells mainly bring it back faster.
Strengths
- Strong area damage, almost everything hits up to 4 enemies
- Lots of control: root, freeze, slow
- Two break-free skills in PvP (Defiance and Hibernation)
Weaknesses
- The chain around Hellfire only kicks in from Firestorm skill level 12
- Ground skills are wasted when the boss moves
- Fragile and without a leap or sprint skill
- No party buffs
How the Sorcerer works
Three building blocks
- Fully charge Hellfire. Three charge levels (0.5, 1 and 1.5 s; with the speed specialisation 0.35, 0.7 and 1.05 s). Fully charged it lands two hits and deals at least three times an uncharged cast. Held on its own key, it fires fully charged every time it’s ready.
- Bring it back with Firestorm. From skill level 12 all five fireballs of Firestorm fly at your target, and every one that hits shortens Hellfire’s cooldown by 2 s, up to 10 s per cast.
- Prepare. Element Enhancement and Delayed Explosion (the target takes 15% more damage from you for 4 s) before a Hellfire. Put Fire Wall and Cold Storm under the boss while it stands still.
Watch your MP. Robe of Earth only gives critical hit at 50% MP or more, and Grace of Enhancement only gives its +20% PvE damage amplification from 25% MP. Flame Arrow, your left click, refills MP.
Build at a glance (level 45, PvE)
| Main skills | Hellfire, Firestorm, Bittercold Wind, Blaze, Wish of Concentration and Flame Arrow to 10, then Winter’s Shackles |
|---|---|
| Stigmas | Element Enhancement, Fire Wall, Delayed Explosion, Cold Storm; if stagger is lacking, Divine Burst instead of Cold Storm |
| Passives | Robe of Flame first, then Fire Mark and Robe of Earth disputed, then Grace of Enhancement and Vitality Evaporation |
| Keys | Hold Flame Arrow, the macro key and Hellfire. Buffs and ground skills by hand. |
| Stats | Weapon damage amplification, then frontal attack damage amplification and critical damage amplification disputed; cooldown reduction for more Hellfires |
Mastery skillStigmaPassive
- KR/TW valueValue from the Korean/Taiwanese version, not yet confirmed on Global
- disputedDisputed among experienced players; both positions are in the text
Active skills and specialisations
Points raise a skill to level 10; Daevanion nodes, ring and Arcana lines go beyond that. Specialisation slots open at skill levels 8 and 12; the option at 16 takes one of them until level 20 opens the third. Resets are free.
| Skill | from Lv | CD | What it does | Specialisations |
|---|---|---|---|---|
| Hellfire | 14 | 45 s | Up to 4 enemies around a target within 20 m, up to 3 charge levels. | Skill speed +30% (8) Cooldown −15 s (16) Second slot until 16: multi-hit or usable while moving disputed |
| Firestorm | 1 | 5 s | Fireballs at a target within 20 m. | Skill speed +20% (8) [Hellfire] −2 s per fireball (12) From 16: +15% damage per fireball instead of speed |
| Bittercold Wind | 3 | 15 s | 2 s of wind at the target, up to 4 enemies, 60% root for 3 s (NPC 100%). | Summon duration +1 s (8) Ignores block and evasion, hits critically (12) |
| Blaze | 4 | 5 s | One target with Fire Mark within 20 m, regenerates 100 MP. | Delayed damage after 3 s (8) Plus multi-hit (12) or from 16 [Wish of Concentration] −3 s disputed |
| Wish of Concentration | 12 | 60 s | Attack power +10%, accuracy +100, 10 s to 20 s. | Attack power a further +10% (8) Combat speed +10% (12) From 16: −10 s on all cooldowns instead of combat speed |
| Flame Arrow | 1 | – | One target within 20 m, regenerates 100 MP. Your left click, follow-up shot [Pyroclasm]. | Fire damage +5% for 10 s on Pyroclasm (12) From 16: [Blaze] reset on Pyroclasm |
| Winter’s Shackles | 8 | 45 s | Up to 4 enemies, 3 s of sluggishness. | PvE damage amplification +20% for 5 s on hit (8) Usable while moving (8) From 16: cooldown −15 s instead of moving |
| Ice Chain | 1 | – | Up to 4 enemies, 5 s of sluggishness (−40% movement speed). Trash skill with no cooldown. | MP cost −20% (8) |
| Frost | 7 | 30 s | Up to 4 enemies, target frozen for 3 s (50%, NPC 100%). | 200 MP (8); mainly PvP |
| Frost Burst | 10 | 10 s | Up to 4 enemies around a frozen target. | Absorbs 7% HP (8) |
| Flame Scattershot | 5 | – | Only hits a dazed (staggered) target within 20 m. | From 16: −1 s on all cooldowns on hit |
| Defiance | 16 | 60 s | Removes stun, knockdown, airborne, grab, frost and fear, then 5 s of tenacity. | 20% HP on use (8) |
Distributing skill points at level 45
| # | Skill | to | Total points |
|---|---|---|---|
| 1 | Hellfire, Firestorm, Bittercold Wind, Blaze, Wish of Concentration, Flame Arrow | 10 | 126 |
| 2 | Robe of Flame | 10 | 147 |
| 3 | Fire Mark | 10 | 168 |
| 4 | Winter’s Shackles | 10 | 189 |
| 5 | Defiance disputed | 8 | 202 |
| 6 | Ice Chain | 10 | 223 |
| 7 | Robe of Earth, Grace of Enhancement, Vitality Evaporation | 10 | 286 |
| 8 | Flame Scattershot, Frost Burst, Frost | 10 | 349 |
| 9 | Defiance | 10 | 357 |
| 10 | Cold Snap or Robe of Cold disputed | 10 | 378 |
The levelling points cover rows 1 to 5. Leave at level 1 in PvE: Grace of Resistance, Revitalization Contract, Absorb Essence.
Passive skills
| Prio | Passive | from Lv | Effect |
|---|---|---|---|
| 1 | Robe of Flame | 11 | Accuracy +100, PvE damage amplification 1% → 20%, Smite 0.2% → 4%. |
| 2 | Fire Mark | 1 | Fire hits apply Fire Mark for 5 s; fire damage on marked targets has a 20% chance of additional damage. Required for Blaze. |
| 3 | Robe of Earth | 6 | Max MP and MP regeneration; critical hit +105 → +200 at 50% MP or more. |
| 4 | Grace of Enhancement | 21 | PvE damage amplification +20% from 25% MP, the same at every level; levels only raise the extra hit. |
| 5 | Vitality Evaporation | 25 | Additional damage against targets above an HP threshold (70% → 51%). |
| 6 | Cold Snap | 9 | 50% chance of additional damage against slowed targets. |
| – | Robe of Cold, Absorb Essence, Grace of Resistance, Revitalization Contract | 17 / 13 / 15 / 23 | Defence, or status effect chance and resistances. Mainly PvP. |
While active, Element Enhancement makes Robe of Flame 1.5 times as strong from stigma level 10, and Grace of Enhancement from 15.
Stigmas
Slots open at 22, 27, 32 and 37. The common PvE builds use the same four.
| Stigma | CD | Effect | Level bonuses |
|---|---|---|---|
| Element Enhancement | 60 s | 10 s (Lv 1) to 20 s. The tooltip says +20% fire and water attack power; according to client data the buff works as fire and water damage amplification. | 5: Accuracy +200 10: Robe of Flame ×1.5 15: Grace of Enhancement ×1.5 20: an extra +10% |
| Fire Wall | 60 s | A wall at the target for 3 s (1 × 10 m), up to 4 enemies, 10 s of [Embers]; the burn gets stronger when the target moves. | 5: Additional damage on hits 10: 2 m wider 15: 2 s longer 20: Embers 10 s longer |
| Delayed Explosion | 30 s | Explodes after 4 s; until then the target takes 15% more damage from you. | 5: 200 MP 10: Cooldown −10 s 15: Area damage 20: +10% more damage taken |
| Cold Storm | 60 s | Up to 4 enemies, sluggishness, 7 s storm with [Frostbite]. | 5: Additional damage on hits 10: 30% root for 2 s 15: Storm 3 s longer 20: Frostbite 10 s longer |
| Divine Burst | 60 s | A hit with 50 stagger damage at every level, the Sorcerer’s highest value. | Instead of Cold Storm when the party lacks stagger. |
Stigma points after level 45
A level costs 1 point up to 5, 2 up to 10, 4 up to 15 and 8 up to 20. With 30 points at 45: Element Enhancement at 10, the others at 5.
- Element Enhancement to 20 first.
- Delayed Explosion to 10: the cooldown drops from 30 to 20 s.
- Fire Wall to 20.
- After that keep raising Cold Storm and Delayed Explosion; the order is open. disputed
| Situation | Stigma | Why |
|---|---|---|
| You die too often | Steel Barrier | Shield of 16% of max HP for up to 60 s, instead of Delayed Explosion. |
| Boss constantly moves, short fights | Glacial Smite | Instant hit on up to 4 enemies, instead of a ground skill. disputed |
Hotbar and macro
The basics of the macro system are in the Assassin guide. The Sorcerer holds three keys: Flame Arrow, the macro key and Hellfire on its own key.
The damage row is the same in both common setups: Bittercold Wind, Blaze, Firestorm and at the top Wish of Concentration. Whether Bittercold Wind or Blaze sits at the bottom differs.
Delayed Explosion: One setup puts it in the second row with Winter’s Shackles; the other presses it by hand right before a Hellfire so that the 15% extra damage is running exactly then. disputed
Never put Hellfire in the macro. From the macro it fires at the first charge level. Held on its own key, it charges fully and then fires.
For trash groups a second preset with Ice Chain in the macro is worth it. A preset stores its own skill and stigma levels KR/TW value and its own macro; while a stigma is on cooldown, you can’t switch.
Rotation on the boss
- Element Enhancement first.
- Delayed Explosion, then Hellfire fully charged.
- Fire Wall and Cold Storm under the boss when it stands still.
- Hold three keys. Firestorm brings Hellfire back 2 s sooner with every fireball that hits; it returns well before 45 s.
- Before every Hellfire, reapply Delayed Explosion if it’s ready.
- Situational: Flame Scattershot while the boss is staggered. If mana runs out, release the macro and only shoot Flame Arrow.
Stagger damage of all Sorcerer skills
| Stagger | Skill |
|---|---|
| 50 | Divine Burst (stigma) |
| 20–35 | Hellfire (uncharged 20, full 35) |
| 20 | Cold Storm, Glacial Smite, Soul Freeze, Curse: Tree (stigmas) |
| 10 | Frost, Bittercold Wind |
| 7 | Blaze, Frost Burst |
| 5 | Firestorm |
| 2 | Ice Chain and its follow-up hit |
| 0 | Flame Scattershot (only hits staggered targets) |
Values from the Global client.
Levelling 1–45
General levelling rules are in the tips. For the Sorcerer:
- Level 1–13: Flame Arrow and Ice Chain first, then Firestorm, then Blaze and Bittercold Wind, each to 8. Keep Flame Arrow going between skills; it brings MP.
- Level 14: Hellfire on its own key, and hold it.
- Firestorm to 12 quickly (10 from points plus nodes on Nezekan and Zikel): only then does it bring Hellfire back.
- Stigmas: Element Enhancement first, then Fire Wall, Delayed Explosion and the fourth. If you die too often solo, Steel Barrier instead of Delayed Explosion.
- Questing: Ice Chain hits up to 4 enemies with no cooldown and slows them. Gather groups beforehand with Bittercold Wind (“pull in” specialisation). Keep your distance; the class is fragile.
Unlocks level by level
| Lv | New |
|---|---|
| 1 | Firestorm, Ice Chain, Flame Arrow, Fire Mark |
| 3 | Bittercold Wind |
| 4 | Blaze |
| 5 | Flame Scattershot |
| 6 | Robe of Earth |
| 7 | Frost |
| 8 | Winter’s Shackles |
| 9 | Cold Snap |
| 10 | Frost Burst |
| 11 | Robe of Flame |
| 12 | Wish of Concentration, Nezekan board |
| 13 | Absorb Essence |
| 14 | Hellfire |
| 15 | Grace of Resistance |
| 16 | Defiance |
| 17 | Robe of Cold |
| 20 | Zikel board |
| 21 | Grace of Enhancement |
| 22 | Stigma slot 1 |
| 23 | Revitalization Contract |
| 25 | Vitality Evaporation |
| 27 / 32 / 37 | Stigma slots 2, 3 and 4 |
| 30 / 40 | Vaizel and Triniel boards |
From the Global client.
Daevanion boards
Buy the nodes in this order on each board. Route calculated from the Global client; crystal amounts as for every class.
How to read the boards
- Every board starts at the starting node in the centre. You can only buy a node that sits directly above, below, left or right of a node you already own; diagonals don't count.
- Nodes cost 1 to 4 Daevanion points. The grey ones give small base stats, the coloured ones give stronger stats or an extra level for a skill.
- The numbers are the recommended buying order. The highlighted nodes in between are the cheapest path there; you pick them up along the way.
- Click an entry or a number: the map shows the route up to that point and explains what the node gives.
- 1 point
- 2 points
- 3 points
- 4 points
- not on the route
- 1 order as in the list
Board node data: QuestLog.gg
Tip: click an entry in the list or a number on the map to see what that node gives.
1HöllenflammeAktive Fähigkeit
Höllenflamme: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, bis zu 3 Ladestufen.
2FlammenschlagAktive Fähigkeit
Flammenschlag: Stufe +1
Feuerkugeln auf ein Ziel in 20 m.
3KampftempoWert
Kampftempo +1,5 %
Angriffe und Fähigkeiten laufen schneller ab, du schaffst mehr Aktionen in derselben Zeit.
4KampftempoWert
Kampftempo +1,5 %
Angriffe und Fähigkeiten laufen schneller ab, du schaffst mehr Aktionen in derselben Zeit.
5Bitterkalter WindAktive Fähigkeit
Bitterkalter Wind: Stufe +1
2 s Wind am Ziel, bis zu 4 Gegner, 60 % Bann für 3 s (NPC 100 %).
6FlammenexplosionAktive Fähigkeit
Flammenexplosion: Stufe +1
Ein Ziel mit Feuerzeichen in 20 m, regeneriert 100 MP.
7Robe der FlammePassive Fähigkeit
Robe der Flamme: Stufe +1
Präzision +100, PvE-Schadensverstärkung 1 % → 20 %, Wucht 0,2 % → 4 %.
8Robe der FlammePassive Fähigkeit
Robe der Flamme: Stufe +1
Präzision +100, PvE-Schadensverstärkung 1 % → 20 %, Wucht 0,2 % → 4 %.
9Abklingzeit −1,5 %Wert
Abklingzeit −1,5 %
Deine Fähigkeiten sind schneller wieder einsatzbereit.
10Abklingzeit −1,5 %Wert
Abklingzeit −1,5 %
Deine Fähigkeiten sind schneller wieder einsatzbereit.
11Andacht der KonzentrationAktive Fähigkeit
Andacht der Konzentration: Stufe +1
Angriffskraft +10 %, Präzision +100, 10 s bis 20 s.
12FlammenpfeilAktive Fähigkeit
Flammenpfeil: Stufe +1
Ein Ziel in 20 m, regeneriert 100 MP. Dein Linksklick, Folgeschuss [Pyroklasmus].
13WinterbannAktive Fähigkeit
Winterbann: Stufe +1
Bis zu 4 Gegner, 3 s Trägheit.
Nezekan, from level 12
- Hellfire
- Firestorm
- Combat speed
- Combat speed
- Bittercold Wind
- Blaze
- Robe of Flame
- Robe of Flame
- Cooldown −1.5%
- Cooldown −1.5%
- Wish of Concentration
- Flame Arrow
- Winter’s Shackles
Tip: click an entry in the list or a number on the map to see what that node gives.
1HöllenflammeAktive Fähigkeit
Höllenflamme: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, bis zu 3 Ladestufen.
2FlammenschlagAktive Fähigkeit
Flammenschlag: Stufe +1
Feuerkugeln auf ein Ziel in 20 m.
3Bitterkalter WindAktive Fähigkeit
Bitterkalter Wind: Stufe +1
2 s Wind am Ziel, bis zu 4 Gegner, 60 % Bann für 3 s (NPC 100 %).
4FlammenexplosionAktive Fähigkeit
Flammenexplosion: Stufe +1
Ein Ziel mit Feuerzeichen in 20 m, regeneriert 100 MP.
5SchadensverstärkungWert
Schadensverstärkung +1,5 %
Erhöht den gesamten Schaden, den du verursachst.
6SchadensverstärkungWert
Schadensverstärkung +1,5 %
Erhöht den gesamten Schaden, den du verursachst.
7Andacht der KonzentrationAktive Fähigkeit
Andacht der Konzentration: Stufe +1
Angriffskraft +10 %, Präzision +100, 10 s bis 20 s.
8FlammenpfeilAktive Fähigkeit
Flammenpfeil: Stufe +1
Ein Ziel in 20 m, regeneriert 100 MP. Dein Linksklick, Folgeschuss [Pyroklasmus].
9WinterbannAktive Fähigkeit
Winterbann: Stufe +1
Bis zu 4 Gegner, 3 s Trägheit.
Zikel, from level 20
- Hellfire
- Firestorm
- Bittercold Wind
- Blaze
- Damage amplification
- Damage amplification
- Wish of Concentration
- Flame Arrow
- Winter’s Shackles
Tip: click an entry in the list or a number on the map to see what that node gives.
1HöllenflammeAktive Fähigkeit
Höllenflamme: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, bis zu 3 Ladestufen.
2FlammenschlagAktive Fähigkeit
Flammenschlag: Stufe +1
Feuerkugeln auf ein Ziel in 20 m.
3Bitterkalter WindAktive Fähigkeit
Bitterkalter Wind: Stufe +1
2 s Wind am Ziel, bis zu 4 Gegner, 60 % Bann für 3 s (NPC 100 %).
4FlammenexplosionAktive Fähigkeit
Flammenexplosion: Stufe +1
Ein Ziel mit Feuerzeichen in 20 m, regeneriert 100 MP.
5Robe der FlammePassive Fähigkeit
Robe der Flamme: Stufe +1
Präzision +100, PvE-Schadensverstärkung 1 % → 20 %, Wucht 0,2 % → 4 %.
6Krit.-SchadensverstärkungWert
Krit.-Schadensverstärkung +1,5 %
Kritische Treffer richten mehr Schaden an.
7Krit.-SchadensverstärkungWert
Krit.-Schadensverstärkung +1,5 %
Kritische Treffer richten mehr Schaden an.
8Andacht der KonzentrationAktive Fähigkeit
Andacht der Konzentration: Stufe +1
Angriffskraft +10 %, Präzision +100, 10 s bis 20 s.
9FlammenpfeilAktive Fähigkeit
Flammenpfeil: Stufe +1
Ein Ziel in 20 m, regeneriert 100 MP. Dein Linksklick, Folgeschuss [Pyroklasmus].
Vaizel, from level 30
- Hellfire
- Firestorm
- Bittercold Wind
- Blaze
- Robe of Flame
- Critical damage amplification
- Critical damage amplification
- Wish of Concentration
- Flame Arrow
Tip: click an entry in the list or a number on the map to see what that node gives.
1HöllenflammeAktive Fähigkeit
Höllenflamme: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, bis zu 3 Ladestufen.
2FlammenschlagAktive Fähigkeit
Flammenschlag: Stufe +1
Feuerkugeln auf ein Ziel in 20 m.
3Bitterkalter WindAktive Fähigkeit
Bitterkalter Wind: Stufe +1
2 s Wind am Ziel, bis zu 4 Gegner, 60 % Bann für 3 s (NPC 100 %).
4FlammenexplosionAktive Fähigkeit
Flammenexplosion: Stufe +1
Ein Ziel mit Feuerzeichen in 20 m, regeneriert 100 MP.
5Robe der FlammePassive Fähigkeit
Robe der Flamme: Stufe +1
Präzision +100, PvE-Schadensverstärkung 1 % → 20 %, Wucht 0,2 % → 4 %.
6Andacht der KonzentrationAktive Fähigkeit
Andacht der Konzentration: Stufe +1
Angriffskraft +10 %, Präzision +100, 10 s bis 20 s.
7FlammenpfeilAktive Fähigkeit
Flammenpfeil: Stufe +1
Ein Ziel in 20 m, regeneriert 100 MP. Dein Linksklick, Folgeschuss [Pyroklasmus].
8MehrfachtrefferWert
Mehrfachtreffer +1,5 %
Höhere Chance, dass ein Angriff als Mehrfachtreffer mehrmals trifft.
9MehrfachtrefferWert
Mehrfachtreffer +1,5 %
Höhere Chance, dass ein Angriff als Mehrfachtreffer mehrmals trifft.
10MehrfachtrefferWert
Mehrfachtreffer +1,5 %
Höhere Chance, dass ein Angriff als Mehrfachtreffer mehrmals trifft.
Triniel, from level 40
- Hellfire
- Firestorm
- Bittercold Wind
- Blaze
- Robe of Flame
- Wish of Concentration
- Flame Arrow
- Multi-hit
- Multi-hit
- Multi-hit
- Skip: Ice Chain, Frost, Frost Burst, Defiance, multi-hit resistance, critical damage tolerance, MP and crit resistance. Flame Scattershot, Robe of Cold, Fire Mark and Cold Snap are disputed. disputed
- Fire Mark gets skill points but no nodes: points and crystals are separate budgets.
Stats and gear
| # | Stat | Reason |
|---|---|---|
| 1 | Weapon damage amplification | Its own multiplier. The Revelation Amulet alone gives 10%. KR/TW value |
| 2 | Frontal attack ≈ critical damage amplification | Order disputed. Frontal attack amplification doesn’t work on Bittercold Wind, Fire Wall, Cold Storm and damage over time. disputed |
| – | Cooldown reduction | More of it, more Hellfires. Sources: two Nezekan nodes (1.5% each), titles, Talisra wings (4%), the Illusion Pantheon stat. |
| – | Smite | From Robe of Flame and the Wisdom Pantheon stat; manastones don’t roll it. |
Lines, stones, Arcana
| Manastones | Weapon damage amplification, then frontal attack and critical damage amplification; only on superior (including Abyss) manastones and soul stones |
|---|---|
| Soul binding armour | On every piece a line for Robe of Flame, then damage amplification, crit damage and Smite |
| Rings | +1 to Hellfire, Wish of Concentration and Blaze, then Firestorm |
| Necklace, earrings | Robe of Flame, then Fire Mark |
| Arcana lines | Mirror: Robe of Flame. Bell: Fire Mark. Parchment: Hellfire, Wish of Concentration, Blaze, Firestorm. Compass: Bittercold Wind, Winter’s Shackles. Chalice disputed. disputed |
| Wings | Talisra for more Hellfires or Veil of Darkness for damage disputed |
Endgame sets and item level gates are in the endgame guide.
PvP
You control a target from 20 m and land Hellfire while it can’t move. Because you have no leap skill, three of the four PvP stigmas keep you alive.
- Steel Barrier shortly before the fight: shield of 16% of max HP.
- Control first: Frost (3 s, 50% against players), Bittercold Wind (3 s root, 60%); Winter’s Shackles and Ice Chain slow.
- Element Enhancement, then Hellfire on a frozen, rooted or silenced target.
- Arctic Armor at about half HP or before the enemy’s burst.
- Hibernation as the panic button: 5 s immune to damage and status effects. Ended early, it heals 20% of max HP, removes stun, knockdown, airborne and grab, and moves you back.
| Area | PvP preset |
|---|---|
| Stigmas | Element Enhancement, Steel Barrier, Arctic Armor, Hibernation |
| Optional | Soul Freeze (5 s silence), Curse: Tree or Delayed Explosion for more control or damage disputed |
| Skill points | Revitalization Contract, Grace of Resistance and Absorb Essence to 10 |
| Bittercold Wind | Pull into the root |
| Amulet | Fierce Battle Amulet (PvP damage amplification 20%) |
With Defiance and ending Hibernation you have two break-frees. Your Frost breaks when a teammate knocks the target down, launches it or grabs it.
Common mistakes
Hellfire in the macro
It doesn’t charge there. Own key, hold it.
Throwing ground skills blindly
Fire Wall and Cold Storm are wasted if the boss jumps away or a mechanic starts. Only place them when it stands still.
Empty mana
Below 50% or 25% MP, Robe of Earth and Grace of Enhancement drop off. Shoot Flame Arrow in time.
Firestorm too low
Below skill level 12 it doesn’t shorten Hellfire. Get it to 12 early with board nodes.
Status and method
Compiled from Global client data, NC’s announcements and the builds of experienced players, cross-checked across several German and English sources. Only what is confirmed goes in; where experienced players disagree, both positions are given.
The guide is continuously maintained. What has changed is listed under News.



