SorcererThe spellbook guide: Hellfire, cooldowns, ground skills, macro and PvP

Role
Magic DPS
Weapon
Spellbook
Range
Ranged
Party buffs
no
Difficulty
medium
Skills
12 active, 10 passive, 13 stigma

As of 4 October 2026, Global version. Balance patches can change values; changes to the guide are listed under News.

Overview

The Sorcerer casts fire and water magic from 20 m away. His buffs only affect himself, so a party judges him by his own damage.

Everything revolves around Hellfire: a chargeable explosion that hits up to 4 enemies and has a 45 s cooldown. How many Hellfires you fit into a fight decides your damage. The other spells mainly bring it back faster.

Strengths

  • Strong area damage, almost everything hits up to 4 enemies
  • Lots of control: root, freeze, slow
  • Two break-free skills in PvP (Defiance and Hibernation)

Weaknesses

  • The chain around Hellfire only kicks in from Firestorm skill level 12
  • Ground skills are wasted when the boss moves
  • Fragile and without a leap or sprint skill
  • No party buffs

How the Sorcerer works

Three building blocks

  1. Fully charge Hellfire. Three charge levels (0.5, 1 and 1.5 s; with the speed specialisation 0.35, 0.7 and 1.05 s). Fully charged it lands two hits and deals at least three times an uncharged cast. Held on its own key, it fires fully charged every time it’s ready.
  2. Bring it back with Firestorm. From skill level 12 all five fireballs of Firestorm fly at your target, and every one that hits shortens Hellfire’s cooldown by 2 s, up to 10 s per cast.
  3. Prepare. Element Enhancement and Delayed Explosion (the target takes 15% more damage from you for 4 s) before a Hellfire. Put Fire Wall and Cold Storm under the boss while it stands still.

Watch your MP. Robe of Earth only gives critical hit at 50% MP or more, and Grace of Enhancement only gives its +20% PvE damage amplification from 25% MP. Flame Arrow, your left click, refills MP.

Build at a glance (level 45, PvE)

Main skillsHellfire, Firestorm, Bittercold Wind, Blaze, Wish of Concentration and Flame Arrow to 10, then Winter’s Shackles
StigmasElement Enhancement, Fire Wall, Delayed Explosion, Cold Storm; if stagger is lacking, Divine Burst instead of Cold Storm
PassivesRobe of Flame first, then Fire Mark and Robe of Earth disputed, then Grace of Enhancement and Vitality Evaporation
KeysHold Flame Arrow, the macro key and Hellfire. Buffs and ground skills by hand.
StatsWeapon damage amplification, then frontal attack damage amplification and critical damage amplification disputed; cooldown reduction for more Hellfires

Mastery skillStigmaPassive

  • KR/TW valueValue from the Korean/Taiwanese version, not yet confirmed on Global
  • disputedDisputed among experienced players; both positions are in the text

Active skills and specialisations

Points raise a skill to level 10; Daevanion nodes, ring and Arcana lines go beyond that. Specialisation slots open at skill levels 8 and 12; the option at 16 takes one of them until level 20 opens the third. Resets are free.

Specialisations the common PvE builds agree on. Unlock level in brackets.
Skillfrom LvCDWhat it doesSpecialisations
Hellfire1445 sUp to 4 enemies around a target within 20 m, up to 3 charge levels.Skill speed +30% (8)
Cooldown −15 s (16)
Second slot until 16: multi-hit or usable while moving disputed
Firestorm15 sFireballs at a target within 20 m.Skill speed +20% (8)
[Hellfire] −2 s per fireball (12)
From 16: +15% damage per fireball instead of speed
Bittercold Wind315 s2 s of wind at the target, up to 4 enemies, 60% root for 3 s (NPC 100%).Summon duration +1 s (8)
Ignores block and evasion, hits critically (12)
Blaze45 sOne target with Fire Mark within 20 m, regenerates 100 MP.Delayed damage after 3 s (8)
Plus multi-hit (12) or from 16 [Wish of Concentration] −3 s disputed
Wish of Concentration1260 sAttack power +10%, accuracy +100, 10 s to 20 s.Attack power a further +10% (8)
Combat speed +10% (12)
From 16: −10 s on all cooldowns instead of combat speed
Flame Arrow1–One target within 20 m, regenerates 100 MP. Your left click, follow-up shot [Pyroclasm].Fire damage +5% for 10 s on Pyroclasm (12)
From 16: [Blaze] reset on Pyroclasm
Winter’s Shackles845 sUp to 4 enemies, 3 s of sluggishness.PvE damage amplification +20% for 5 s on hit (8)
Usable while moving (8)
From 16: cooldown −15 s instead of moving
Ice Chain1–Up to 4 enemies, 5 s of sluggishness (−40% movement speed). Trash skill with no cooldown.MP cost −20% (8)
Frost730 sUp to 4 enemies, target frozen for 3 s (50%, NPC 100%).200 MP (8); mainly PvP
Frost Burst1010 sUp to 4 enemies around a frozen target.Absorbs 7% HP (8)
Flame Scattershot5–Only hits a dazed (staggered) target within 20 m.From 16: −1 s on all cooldowns on hit
Defiance1660 sRemoves stun, knockdown, airborne, grab, frost and fear, then 5 s of tenacity.20% HP on use (8)

Distributing skill points at level 45

Order after resetting at 45 (21 points per skill from 1 to 10)
#SkilltoTotal points
1Hellfire, Firestorm, Bittercold Wind, Blaze, Wish of Concentration, Flame Arrow10126
2Robe of Flame10147
3Fire Mark10168
4Winter’s Shackles10189
5Defiance disputed8202
6Ice Chain10223
7Robe of Earth, Grace of Enhancement, Vitality Evaporation10286
8Flame Scattershot, Frost Burst, Frost10349
9Defiance10357
10Cold Snap or Robe of Cold disputed10378

The levelling points cover rows 1 to 5. Leave at level 1 in PvE: Grace of Resistance, Revitalization Contract, Absorb Essence.

Passive skills

Values: level 1 → highest level shown in the skill databases.
PrioPassivefrom LvEffect
1Robe of Flame11Accuracy +100, PvE damage amplification 1% → 20%, Smite 0.2% → 4%.
2Fire Mark1Fire hits apply Fire Mark for 5 s; fire damage on marked targets has a 20% chance of additional damage. Required for Blaze.
3Robe of Earth6Max MP and MP regeneration; critical hit +105 → +200 at 50% MP or more.
4Grace of Enhancement21PvE damage amplification +20% from 25% MP, the same at every level; levels only raise the extra hit.
5Vitality Evaporation25Additional damage against targets above an HP threshold (70% → 51%).
6Cold Snap950% chance of additional damage against slowed targets.
–Robe of Cold, Absorb Essence, Grace of Resistance, Revitalization Contract17 / 13 / 15 / 23Defence, or status effect chance and resistances. Mainly PvP.

While active, Element Enhancement makes Robe of Flame 1.5 times as strong from stigma level 10, and Grace of Enhancement from 15.

Stigmas

Slots open at 22, 27, 32 and 37. The common PvE builds use the same four.

StigmaCDEffectLevel bonuses
Element Enhancement60 s10 s (Lv 1) to 20 s. The tooltip says +20% fire and water attack power; according to client data the buff works as fire and water damage amplification.5: Accuracy +200
10: Robe of Flame ×1.5
15: Grace of Enhancement ×1.5
20: an extra +10%
Fire Wall60 sA wall at the target for 3 s (1 × 10 m), up to 4 enemies, 10 s of [Embers]; the burn gets stronger when the target moves.5: Additional damage on hits
10: 2 m wider
15: 2 s longer
20: Embers 10 s longer
Delayed Explosion30 sExplodes after 4 s; until then the target takes 15% more damage from you.5: 200 MP
10: Cooldown −10 s
15: Area damage
20: +10% more damage taken
Cold Storm60 sUp to 4 enemies, sluggishness, 7 s storm with [Frostbite].5: Additional damage on hits
10: 30% root for 2 s
15: Storm 3 s longer
20: Frostbite 10 s longer
Divine Burst60 sA hit with 50 stagger damage at every level, the Sorcerer’s highest value.Instead of Cold Storm when the party lacks stagger.

Stigma points after level 45

A level costs 1 point up to 5, 2 up to 10, 4 up to 15 and 8 up to 20. With 30 points at 45: Element Enhancement at 10, the others at 5.

  • Element Enhancement to 20 first.
  • Delayed Explosion to 10: the cooldown drops from 30 to 20 s.
  • Fire Wall to 20.
  • After that keep raising Cold Storm and Delayed Explosion; the order is open. disputed
Stigma swaps
SituationStigmaWhy
You die too oftenSteel BarrierShield of 16% of max HP for up to 60 s, instead of Delayed Explosion.
Boss constantly moves, short fightsGlacial SmiteInstant hit on up to 4 enemies, instead of a ground skill. disputed

Hotbar and macro

The basics of the macro system are in the Assassin guide. The Sorcerer holds three keys: Flame Arrow, the macro key and Hellfire on its own key.

The damage row is the same in both common setups: Bittercold Wind, Blaze, Firestorm and at the top Wish of Concentration. Whether Bittercold Wind or Blaze sits at the bottom differs.

1
  1. Bittercold Wind / Blaze
  2. Firestorm
  3. Wish of Concentration

Damage row, in the macro

3
  1. Hellfire

Held, fully charged

4
  1. Winter’s Shackles

Second row

R
  1. Element Enhancement
  2. Fire Wall
  3. Cold Storm

By hand, boss standing still

E
  1. Flame Scattershot

When the boss is staggered

T
  1. Ice Chain

Trash, farming

LMB
  1. Flame Arrow

Left click, MP

RMB
  1. Row 1
  2. Row 4

Macro key, held

Delayed Explosion: One setup puts it in the second row with Winter’s Shackles; the other presses it by hand right before a Hellfire so that the 15% extra damage is running exactly then. disputed

Never put Hellfire in the macro. From the macro it fires at the first charge level. Held on its own key, it charges fully and then fires.

For trash groups a second preset with Ice Chain in the macro is worth it. A preset stores its own skill and stigma levels KR/TW value and its own macro; while a stigma is on cooldown, you can’t switch.

Rotation on the boss

  1. Element Enhancement first.
  2. Delayed Explosion, then Hellfire fully charged.
  3. Fire Wall and Cold Storm under the boss when it stands still.
  4. Hold three keys. Firestorm brings Hellfire back 2 s sooner with every fireball that hits; it returns well before 45 s.
  5. Before every Hellfire, reapply Delayed Explosion if it’s ready.
  6. Situational: Flame Scattershot while the boss is staggered. If mana runs out, release the macro and only shoot Flame Arrow.
Stagger damage of all Sorcerer skills
StaggerSkill
50Divine Burst (stigma)
20–35Hellfire (uncharged 20, full 35)
20Cold Storm, Glacial Smite, Soul Freeze, Curse: Tree (stigmas)
10Frost, Bittercold Wind
7Blaze, Frost Burst
5Firestorm
2Ice Chain and its follow-up hit
0Flame Scattershot (only hits staggered targets)

Values from the Global client.

Levelling 1–45

General levelling rules are in the tips. For the Sorcerer:

  • Level 1–13: Flame Arrow and Ice Chain first, then Firestorm, then Blaze and Bittercold Wind, each to 8. Keep Flame Arrow going between skills; it brings MP.
  • Level 14: Hellfire on its own key, and hold it.
  • Firestorm to 12 quickly (10 from points plus nodes on Nezekan and Zikel): only then does it bring Hellfire back.
  • Stigmas: Element Enhancement first, then Fire Wall, Delayed Explosion and the fourth. If you die too often solo, Steel Barrier instead of Delayed Explosion.
  • Questing: Ice Chain hits up to 4 enemies with no cooldown and slows them. Gather groups beforehand with Bittercold Wind (“pull in” specialisation). Keep your distance; the class is fragile.
Unlocks level by level
LvNew
1Firestorm, Ice Chain, Flame Arrow, Fire Mark
3Bittercold Wind
4Blaze
5Flame Scattershot
6Robe of Earth
7Frost
8Winter’s Shackles
9Cold Snap
10Frost Burst
11Robe of Flame
12Wish of Concentration, Nezekan board
13Absorb Essence
14Hellfire
15Grace of Resistance
16Defiance
17Robe of Cold
20Zikel board
21Grace of Enhancement
22Stigma slot 1
23Revitalization Contract
25Vitality Evaporation
27 / 32 / 37Stigma slots 2, 3 and 4
30 / 40Vaizel and Triniel boards

From the Global client.

Daevanion boards

Buy the nodes in this order on each board. Route calculated from the Global client; crystal amounts as for every class.

How to read the boards

  • Every board starts at the starting node in the centre. You can only buy a node that sits directly above, below, left or right of a node you already own; diagonals don't count.
  • Nodes cost 1 to 4 Daevanion points. The grey ones give small base stats, the coloured ones give stronger stats or an extra level for a skill.
  • The numbers are the recommended buying order. The highlighted nodes in between are the cheapest path there; you pick them up along the way.
  • Click an entry or a number: the map shows the route up to that point and explains what the node gives.
  • 1 point
  • 2 points
  • 3 points
  • 4 points
  • not on the route
  • 1 order as in the list

Board node data: QuestLog.gg

Daevanion board Nezekan: route with 13 stops, starting node in the centre12345678910111213

Tip: click an entry in the list or a number on the map to see what that node gives.

Nezekan, from level 12

  1. Hellfire
  2. Firestorm
  3. Combat speed
  4. Combat speed
  5. Bittercold Wind
  6. Blaze
  7. Robe of Flame
  8. Robe of Flame
  9. Cooldown −1.5%
  10. Cooldown −1.5%
  11. Wish of Concentration
  12. Flame Arrow
  13. Winter’s Shackles
Daevanion board Zikel: route with 9 stops, starting node in the centre123456789

Tip: click an entry in the list or a number on the map to see what that node gives.

Zikel, from level 20

  1. Hellfire
  2. Firestorm
  3. Bittercold Wind
  4. Blaze
  5. Damage amplification
  6. Damage amplification
  7. Wish of Concentration
  8. Flame Arrow
  9. Winter’s Shackles
Daevanion board Vaizel: route with 9 stops, starting node in the centre123456789

Tip: click an entry in the list or a number on the map to see what that node gives.

Vaizel, from level 30

  1. Hellfire
  2. Firestorm
  3. Bittercold Wind
  4. Blaze
  5. Robe of Flame
  6. Critical damage amplification
  7. Critical damage amplification
  8. Wish of Concentration
  9. Flame Arrow
Daevanion board Triniel: route with 10 stops, starting node in the centre12345678910

Tip: click an entry in the list or a number on the map to see what that node gives.

Triniel, from level 40

  1. Hellfire
  2. Firestorm
  3. Bittercold Wind
  4. Blaze
  5. Robe of Flame
  6. Wish of Concentration
  7. Flame Arrow
  8. Multi-hit
  9. Multi-hit
  10. Multi-hit
  • Skip: Ice Chain, Frost, Frost Burst, Defiance, multi-hit resistance, critical damage tolerance, MP and crit resistance. Flame Scattershot, Robe of Cold, Fire Mark and Cold Snap are disputed. disputed
  • Fire Mark gets skill points but no nodes: points and crystals are separate budgets.

Stats and gear

Stat priorities
#StatReason
1Weapon damage amplificationIts own multiplier. The Revelation Amulet alone gives 10%. KR/TW value
2Frontal attack ≈ critical damage amplificationOrder disputed. Frontal attack amplification doesn’t work on Bittercold Wind, Fire Wall, Cold Storm and damage over time. disputed
–Cooldown reductionMore of it, more Hellfires. Sources: two Nezekan nodes (1.5% each), titles, Talisra wings (4%), the Illusion Pantheon stat.
–SmiteFrom Robe of Flame and the Wisdom Pantheon stat; manastones don’t roll it.

Lines, stones, Arcana

ManastonesWeapon damage amplification, then frontal attack and critical damage amplification; only on superior (including Abyss) manastones and soul stones
Soul binding armourOn every piece a line for Robe of Flame, then damage amplification, crit damage and Smite
Rings+1 to Hellfire, Wish of Concentration and Blaze, then Firestorm
Necklace, earringsRobe of Flame, then Fire Mark
Arcana linesMirror: Robe of Flame. Bell: Fire Mark. Parchment: Hellfire, Wish of Concentration, Blaze, Firestorm. Compass: Bittercold Wind, Winter’s Shackles. Chalice disputed. disputed
WingsTalisra for more Hellfires or Veil of Darkness for damage disputed

Endgame sets and item level gates are in the endgame guide.

PvP

You control a target from 20 m and land Hellfire while it can’t move. Because you have no leap skill, three of the four PvP stigmas keep you alive.

  1. Steel Barrier shortly before the fight: shield of 16% of max HP.
  2. Control first: Frost (3 s, 50% against players), Bittercold Wind (3 s root, 60%); Winter’s Shackles and Ice Chain slow.
  3. Element Enhancement, then Hellfire on a frozen, rooted or silenced target.
  4. Arctic Armor at about half HP or before the enemy’s burst.
  5. Hibernation as the panic button: 5 s immune to damage and status effects. Ended early, it heals 20% of max HP, removes stun, knockdown, airborne and grab, and moves you back.
PvP preset compared with PvE
AreaPvP preset
StigmasElement Enhancement, Steel Barrier, Arctic Armor, Hibernation
OptionalSoul Freeze (5 s silence), Curse: Tree or Delayed Explosion for more control or damage disputed
Skill pointsRevitalization Contract, Grace of Resistance and Absorb Essence to 10
Bittercold WindPull into the root
AmuletFierce Battle Amulet (PvP damage amplification 20%)

With Defiance and ending Hibernation you have two break-frees. Your Frost breaks when a teammate knocks the target down, launches it or grabs it.

Common mistakes

Hellfire in the macro

It doesn’t charge there. Own key, hold it.

Throwing ground skills blindly

Fire Wall and Cold Storm are wasted if the boss jumps away or a mechanic starts. Only place them when it stands still.

Empty mana

Below 50% or 25% MP, Robe of Earth and Grace of Enhancement drop off. Shoot Flame Arrow in time.

Firestorm too low

Below skill level 12 it doesn’t shorten Hellfire. Get it to 12 early with board nodes.

Status and method

Compiled from Global client data, NC’s announcements and the builds of experienced players, cross-checked across several German and English sources. Only what is confirmed goes in; where experienced players disagree, both positions are given.

The guide is continuously maintained. What has changed is listed under News.