PvE buildLevel 45
Stigmas
Element Enhancement, Fire Wall, Delayed Explosion, Cold Storm; if stagger is lacking, Divine Burst instead of Cold Storm
As of 4 October 2026, Global version. Balance patches can change values; changes to the guide are listed under News.
Quick start
Stigmas
Element Enhancement, Fire Wall, Delayed Explosion, Cold Storm; if stagger is lacking, Divine Burst instead of Cold Storm
Flame Arrow and Ice Chain first, Hellfire on its own key from level 14. Get Firestorm to 12 quickly; only then does it bring Hellfire back.
Stigmas
Element Enhancement, Steel Barrier, Arctic Armor, Hibernation
The Sorcerer casts fire and water magic from 20 m away. His buffs only affect himself, so a party judges him by his own damage.
Everything revolves around Hellfire: a chargeable explosion that hits up to 4 enemies and has a 45 s cooldown. How many Hellfires you fit into a fight decides your damage. The other spells mainly bring it back faster.
Watch your MP. Robe of Earth only gives critical hit at 50% MP or more, and Grace of Enhancement only gives its +20% PvE damage amplification from 25% MP. Flame Arrow, your left click, refills MP.
| Main skills | Hellfire, Firestorm, Bittercold Wind, Blaze, Wish of Concentration and Flame Arrow to 10, then Winter’s Shackles |
|---|---|
| Stigmas | Element Enhancement, Fire Wall, Delayed Explosion, Cold Storm; if stagger is lacking, Divine Burst instead of Cold Storm |
| Passives | Robe of Flame first, then Fire Mark and Robe of Earth disputed, then Grace of Enhancement and Vitality Evaporation |
| Keys | Hold Flame Arrow, the macro key and Hellfire. Buffs and ground skills by hand. |
| Stats | Weapon damage amplification, then frontal attack damage amplification and critical damage amplification disputed; cooldown reduction for more Hellfires |
Mastery skillStigmaPassive
Points raise a skill to level 10; Daevanion nodes, ring and Arcana lines go beyond that. Specialisation slots open at skill levels 8 and 12; the option at 16 takes one of them until level 20 opens the third. Resets are free.
| Skill | from Lv | CD | What it does | Specialisations |
|---|---|---|---|---|
| 14 | 45 s | Up to 4 enemies around a target within 20 m, up to 3 charge levels. | Skill speed +30% (8) Cooldown −15 s (16) Second slot until 16: multi-hit or usable while moving disputed | |
| 1 | 5 s | Fireballs at a target within 20 m. | Skill speed +20% (8) [Hellfire] −2 s per fireball (12) From 16: +15% damage per fireball instead of speed | |
| 3 | 15 s | 2 s of wind at the target, up to 4 enemies, 60% root for 3 s (NPC 100%). | Summon duration +1 s (8) Ignores block and evasion, hits critically (12) | |
| 4 | 5 s | One target with Fire Mark within 20 m, regenerates 100 MP. | Delayed damage after 3 s (8) Plus multi-hit (12) or from 16 [Wish of Concentration] −3 s disputed | |
| 12 | 60 s | Attack power +10%, accuracy +100, 10 s to 20 s. | Attack power a further +10% (8) Combat speed +10% (12) From 16: −10 s on all cooldowns instead of combat speed | |
| 1 | – | One target within 20 m, regenerates 100 MP. Your left click, follow-up shot [Pyroclasm]. | Fire damage +5% for 10 s on Pyroclasm (12) From 16: [Blaze] reset on Pyroclasm | |
| 8 | 45 s | Up to 4 enemies, 3 s of sluggishness. | PvE damage amplification +20% for 5 s on hit (8) Usable while moving (8) From 16: cooldown −15 s instead of moving | |
| 1 | – | Up to 4 enemies, 5 s of sluggishness (−40% movement speed). Trash skill with no cooldown. | MP cost −20% (8) | |
| 7 | 30 s | Up to 4 enemies, target frozen for 3 s (50%, NPC 100%). | 200 MP (8); mainly PvP | |
| 10 | 10 s | Up to 4 enemies around a frozen target. | Absorbs 7% HP (8) | |
| 5 | – | Only hits a dazed (staggered) target within 20 m. | From 16: −1 s on all cooldowns on hit | |
| 16 | 60 s | Removes stun, knockdown, airborne, grab, frost and fear, then 5 s of tenacity. | 20% HP on use (8) |
| # | Skill | to | Total points |
|---|---|---|---|
| 1 | Hellfire, Firestorm, Bittercold Wind, Blaze, Wish of Concentration, Flame Arrow | 10 | 126 |
| 2 | Robe of Flame | 10 | 147 |
| 3 | Fire Mark | 10 | 168 |
| 4 | Winter’s Shackles | 10 | 189 |
| 5 | Defiance disputed | 8 | 202 |
| 6 | Ice Chain | 10 | 223 |
| 7 | Robe of Earth, Grace of Enhancement, Vitality Evaporation | 10 | 286 |
| 8 | Flame Scattershot, Frost Burst, Frost | 10 | 349 |
| 9 | Defiance | 10 | 357 |
| 10 | Cold Snap or Robe of Cold disputed | 10 | 378 |
The levelling points cover rows 1 to 5. Leave at level 1 in PvE: Grace of Resistance, Revitalization Contract, Absorb Essence.
| Prio | Passive | from Lv | Effect |
|---|---|---|---|
| 1 | 11 | Accuracy +100, PvE damage amplification 1% → 20%, Smite 0.2% → 4%. | |
| 2 | 1 | Fire hits apply Fire Mark for 5 s; fire damage on marked targets has a 20% chance of additional damage. Required for Blaze. | |
| 3 | 6 | Max MP and MP regeneration; critical hit +105 → +200 at 50% MP or more. | |
| 4 | 21 | PvE damage amplification +20% from 25% MP, the same at every level; levels only raise the extra hit. | |
| 5 | 25 | Additional damage against targets above an HP threshold (70% → 51%). | |
| 6 | 9 | 50% chance of additional damage against slowed targets. | |
| – | Robe of Cold, Absorb Essence, Grace of Resistance, Revitalization Contract | 17 / 13 / 15 / 23 | Defence, or status effect chance and resistances. Mainly PvP. |
While active, Element Enhancement makes Robe of Flame 1.5 times as strong from stigma level 10, and Grace of Enhancement from 15.
Slots open at 22, 27, 32 and 37. The common PvE builds use the same four.
| Stigma | CD | Effect | Level bonuses |
|---|---|---|---|
| 60 s | 10 s (Lv 1) to 20 s. The tooltip says +20% fire and water attack power; according to client data the buff works as fire and water damage amplification. | 5: Accuracy +200 10: Robe of Flame ×1.5 15: Grace of Enhancement ×1.5 20: an extra +10% | |
| 60 s | A wall at the target for 3 s (1 × 10 m), up to 4 enemies, 10 s of [Embers]; the burn gets stronger when the target moves. | 5: Additional damage on hits 10: 2 m wider 15: 2 s longer 20: Embers 10 s longer | |
| 30 s | Explodes after 4 s; until then the target takes 15% more damage from you. | 5: 200 MP 10: Cooldown −10 s 15: Area damage 20: +10% more damage taken | |
| 60 s | Up to 4 enemies, sluggishness, 7 s storm with [Frostbite]. | 5: Additional damage on hits 10: 30% root for 2 s 15: Storm 3 s longer 20: Frostbite 10 s longer | |
| 60 s | A hit with 50 stagger damage at every level, the Sorcerer’s highest value. | Instead of Cold Storm when the party lacks stagger. |
A level costs 1 point up to 5, 2 up to 10, 4 up to 15 and 8 up to 20. With 30 points at 45: Element Enhancement at 10, the others at 5.
| Situation | Stigma | Why |
|---|---|---|
| You die too often | Shield of 16% of max HP for up to 60 s, instead of Delayed Explosion. | |
| Boss constantly moves, short fights | Instant hit on up to 4 enemies, instead of a ground skill. disputed |
The basics of the macro system are in the Assassin guide. The Sorcerer holds three keys: Flame Arrow, the macro key and Hellfire on its own key.
The damage row is the same in both common setups: Bittercold Wind, Blaze, Firestorm and at the top Wish of Concentration. Whether Bittercold Wind or Blaze sits at the bottom differs.
Delayed Explosion: One setup puts it in the second row with Winter’s Shackles; the other presses it by hand right before a Hellfire so that the 15% extra damage is running exactly then. disputed
Never put Hellfire in the macro. From the macro it fires at the first charge level. Held on its own key, it charges fully and then fires.
For trash groups a second preset with Ice Chain in the macro is worth it. A preset stores its own skill and stigma levels KR/TW value and its own macro; while a stigma is on cooldown, you can’t switch.
| Stagger | Skill |
|---|---|
| 50 | Divine Burst (stigma) |
| 20–35 | Hellfire (uncharged 20, full 35) |
| 20 | Cold Storm, Glacial Smite, Soul Freeze, Curse: Tree (stigmas) |
| 10 | Frost, Bittercold Wind |
| 7 | Blaze, Frost Burst |
| 5 | Firestorm |
| 2 | Ice Chain and its follow-up hit |
| 0 | Flame Scattershot (only hits staggered targets) |
Values from the Global client.
General levelling rules are in the tips. For the Sorcerer:
| Lv | New |
|---|---|
| 1 | Firestorm, Ice Chain, Flame Arrow, Fire Mark |
| 3 | Bittercold Wind |
| 4 | Blaze |
| 5 | Flame Scattershot |
| 6 | Robe of Earth |
| 7 | Frost |
| 8 | Winter’s Shackles |
| 9 | Cold Snap |
| 10 | Frost Burst |
| 11 | Robe of Flame |
| 12 | Wish of Concentration, Nezekan board |
| 13 | Absorb Essence |
| 14 | Hellfire |
| 15 | Grace of Resistance |
| 16 | Defiance |
| 17 | Robe of Cold |
| 20 | Zikel board |
| 21 | Grace of Enhancement |
| 22 | Stigma slot 1 |
| 23 | Revitalization Contract |
| 25 | Vitality Evaporation |
| 27 / 32 / 37 | Stigma slots 2, 3 and 4 |
| 30 / 40 | Vaizel and Triniel boards |
From the Global client.
Buy the nodes in this order on each board. Route calculated from the Global client; crystal amounts as for every class.
How to read the boards
Board node data: QuestLog.gg
Tip: click an entry in the list or a number on the map to see what that node gives.
1HöllenflammeAktive Fähigkeit
Höllenflamme: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, bis zu 3 Ladestufen.
2FlammenschlagAktive Fähigkeit
Flammenschlag: Stufe +1
Feuerkugeln auf ein Ziel in 20 m.
3KampftempoWert
Kampftempo +1,5 %
Angriffe und Fähigkeiten laufen schneller ab, du schaffst mehr Aktionen in derselben Zeit.
4KampftempoWert
Kampftempo +1,5 %
Angriffe und Fähigkeiten laufen schneller ab, du schaffst mehr Aktionen in derselben Zeit.
5Bitterkalter WindAktive Fähigkeit
Bitterkalter Wind: Stufe +1
2 s Wind am Ziel, bis zu 4 Gegner, 60 % Bann für 3 s (NPC 100 %).
6FlammenexplosionAktive Fähigkeit
Flammenexplosion: Stufe +1
Ein Ziel mit Feuerzeichen in 20 m, regeneriert 100 MP.
7Robe der FlammePassive Fähigkeit
Robe der Flamme: Stufe +1
Präzision +100, PvE-Schadensverstärkung 1 % → 20 %, Wucht 0,2 % → 4 %.
8Robe der FlammePassive Fähigkeit
Robe der Flamme: Stufe +1
Präzision +100, PvE-Schadensverstärkung 1 % → 20 %, Wucht 0,2 % → 4 %.
9Abklingzeit −1,5 %Wert
Abklingzeit −1,5 %
Deine Fähigkeiten sind schneller wieder einsatzbereit.
10Abklingzeit −1,5 %Wert
Abklingzeit −1,5 %
Deine Fähigkeiten sind schneller wieder einsatzbereit.
11Andacht der KonzentrationAktive Fähigkeit
Andacht der Konzentration: Stufe +1
Angriffskraft +10 %, Präzision +100, 10 s bis 20 s.
12FlammenpfeilAktive Fähigkeit
Flammenpfeil: Stufe +1
Ein Ziel in 20 m, regeneriert 100 MP. Dein Linksklick, Folgeschuss [Pyroklasmus].
13WinterbannAktive Fähigkeit
Winterbann: Stufe +1
Bis zu 4 Gegner, 3 s Trägheit.
Tip: click an entry in the list or a number on the map to see what that node gives.
1HöllenflammeAktive Fähigkeit
Höllenflamme: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, bis zu 3 Ladestufen.
2FlammenschlagAktive Fähigkeit
Flammenschlag: Stufe +1
Feuerkugeln auf ein Ziel in 20 m.
3Bitterkalter WindAktive Fähigkeit
Bitterkalter Wind: Stufe +1
2 s Wind am Ziel, bis zu 4 Gegner, 60 % Bann für 3 s (NPC 100 %).
4FlammenexplosionAktive Fähigkeit
Flammenexplosion: Stufe +1
Ein Ziel mit Feuerzeichen in 20 m, regeneriert 100 MP.
5SchadensverstärkungWert
Schadensverstärkung +1,5 %
Erhöht den gesamten Schaden, den du verursachst.
6SchadensverstärkungWert
Schadensverstärkung +1,5 %
Erhöht den gesamten Schaden, den du verursachst.
7Andacht der KonzentrationAktive Fähigkeit
Andacht der Konzentration: Stufe +1
Angriffskraft +10 %, Präzision +100, 10 s bis 20 s.
8FlammenpfeilAktive Fähigkeit
Flammenpfeil: Stufe +1
Ein Ziel in 20 m, regeneriert 100 MP. Dein Linksklick, Folgeschuss [Pyroklasmus].
9WinterbannAktive Fähigkeit
Winterbann: Stufe +1
Bis zu 4 Gegner, 3 s Trägheit.
Tip: click an entry in the list or a number on the map to see what that node gives.
1HöllenflammeAktive Fähigkeit
Höllenflamme: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, bis zu 3 Ladestufen.
2FlammenschlagAktive Fähigkeit
Flammenschlag: Stufe +1
Feuerkugeln auf ein Ziel in 20 m.
3Bitterkalter WindAktive Fähigkeit
Bitterkalter Wind: Stufe +1
2 s Wind am Ziel, bis zu 4 Gegner, 60 % Bann für 3 s (NPC 100 %).
4FlammenexplosionAktive Fähigkeit
Flammenexplosion: Stufe +1
Ein Ziel mit Feuerzeichen in 20 m, regeneriert 100 MP.
5Robe der FlammePassive Fähigkeit
Robe der Flamme: Stufe +1
Präzision +100, PvE-Schadensverstärkung 1 % → 20 %, Wucht 0,2 % → 4 %.
6Krit.-SchadensverstärkungWert
Krit.-Schadensverstärkung +1,5 %
Kritische Treffer richten mehr Schaden an.
7Krit.-SchadensverstärkungWert
Krit.-Schadensverstärkung +1,5 %
Kritische Treffer richten mehr Schaden an.
8Andacht der KonzentrationAktive Fähigkeit
Andacht der Konzentration: Stufe +1
Angriffskraft +10 %, Präzision +100, 10 s bis 20 s.
9FlammenpfeilAktive Fähigkeit
Flammenpfeil: Stufe +1
Ein Ziel in 20 m, regeneriert 100 MP. Dein Linksklick, Folgeschuss [Pyroklasmus].
Tip: click an entry in the list or a number on the map to see what that node gives.
1HöllenflammeAktive Fähigkeit
Höllenflamme: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, bis zu 3 Ladestufen.
2FlammenschlagAktive Fähigkeit
Flammenschlag: Stufe +1
Feuerkugeln auf ein Ziel in 20 m.
3Bitterkalter WindAktive Fähigkeit
Bitterkalter Wind: Stufe +1
2 s Wind am Ziel, bis zu 4 Gegner, 60 % Bann für 3 s (NPC 100 %).
4FlammenexplosionAktive Fähigkeit
Flammenexplosion: Stufe +1
Ein Ziel mit Feuerzeichen in 20 m, regeneriert 100 MP.
5Robe der FlammePassive Fähigkeit
Robe der Flamme: Stufe +1
Präzision +100, PvE-Schadensverstärkung 1 % → 20 %, Wucht 0,2 % → 4 %.
6Andacht der KonzentrationAktive Fähigkeit
Andacht der Konzentration: Stufe +1
Angriffskraft +10 %, Präzision +100, 10 s bis 20 s.
7FlammenpfeilAktive Fähigkeit
Flammenpfeil: Stufe +1
Ein Ziel in 20 m, regeneriert 100 MP. Dein Linksklick, Folgeschuss [Pyroklasmus].
8MehrfachtrefferWert
Mehrfachtreffer +1,5 %
Höhere Chance, dass ein Angriff als Mehrfachtreffer mehrmals trifft.
9MehrfachtrefferWert
Mehrfachtreffer +1,5 %
Höhere Chance, dass ein Angriff als Mehrfachtreffer mehrmals trifft.
10MehrfachtrefferWert
Mehrfachtreffer +1,5 %
Höhere Chance, dass ein Angriff als Mehrfachtreffer mehrmals trifft.
| # | Stat | Reason |
|---|---|---|
| 1 | Weapon damage amplification | Its own multiplier. The Revelation Amulet alone gives 10%. KR/TW value |
| 2 | Frontal attack ≈ critical damage amplification | Order disputed. Frontal attack amplification doesn’t work on Bittercold Wind, Fire Wall, Cold Storm and damage over time. disputed |
| – | Cooldown reduction | More of it, more Hellfires. Sources: two Nezekan nodes (1.5% each), titles, Talisra wings (4%), the Illusion Pantheon stat. |
| – | Smite | From Robe of Flame and the Wisdom Pantheon stat; manastones don’t roll it. |
| Manastones | Weapon damage amplification, then frontal attack and critical damage amplification; only on superior (including Abyss) manastones and soul stones |
|---|---|
| Soul binding armour | On every piece a line for Robe of Flame, then damage amplification, crit damage and Smite |
| Rings | +1 to Hellfire, Wish of Concentration and Blaze, then Firestorm |
| Necklace, earrings | Robe of Flame, then Fire Mark |
| Arcana lines | Mirror: Robe of Flame. Bell: Fire Mark. Parchment: Hellfire, Wish of Concentration, Blaze, Firestorm. Compass: Bittercold Wind, Winter’s Shackles. Chalice disputed. disputed |
| Wings | Talisra for more Hellfires or Veil of Darkness for damage disputed |
Endgame sets and item level gates are in the endgame guide.
You control a target from 20 m and land Hellfire while it can’t move. Because you have no leap skill, three of the four PvP stigmas keep you alive.
| Area | PvP preset |
|---|---|
| Stigmas | Element Enhancement, Steel Barrier, Arctic Armor, Hibernation |
| Optional | Soul Freeze (5 s silence), Curse: Tree or Delayed Explosion for more control or damage disputed |
| Skill points | Revitalization Contract, Grace of Resistance and Absorb Essence to 10 |
| Bittercold Wind | Pull into the root |
| Amulet | Fierce Battle Amulet (PvP damage amplification 20%) |
With Defiance and ending Hibernation you have two break-frees. Your Frost breaks when a teammate knocks the target down, launches it or grabs it.
It doesn’t charge there. Own key, hold it.
Fire Wall and Cold Storm are wasted if the boss jumps away or a mechanic starts. Only place them when it stands still.
Below 50% or 25% MP, Robe of Earth and Grace of Enhancement drop off. Shoot Flame Arrow in time.
Below skill level 12 it doesn’t shorten Hellfire. Get it to 12 early with board nodes.
Compiled from Global client data, NC’s announcements and the builds of experienced players, cross-checked across several German and English sources. Only what is confirmed goes in; where experienced players disagree, both positions are given.
The guide is continuously maintained. What has changed is listed under News.