TemplarThe main tank guide: Taunt, Judgment windows, stigmas, macro and PvP
- Role
- Tank
- Weapon
- Sword and shield
- Range
- Melee
- Party buffs
- yes
- Difficulty
- medium
- Skills
- 12 active, 10 passive, 13 stigma
As of 4 October 2026, Global version. Balance patches can change values; changes to the guide are listed under News.
Overview
The Templar is the tank of Aion 2. He is the only class with a real taunt, Taunt, and every block he lands boosts the whole party’s damage.
He fights with sword and shield at 4 to 5 m. Taunt, Punishment and Doom Shield reach targets up to 20 m away. Most of his damage comes from Judgment, which can only be used in short windows that his shield skills open.
Strengths
- The only hard taunt in the game
- Party buff on every successful block
- Weakens the boss: less attack power and accuracy
- Two charge skills and a pull for positioning
Weaknesses
- Main damage only in windows of 2 to 3 s
- Punishment has to be fully charged by hand
- Only one break-free skill, which removes neither root nor silence
- Shares his party slot with the Gladiator
How the Templar works
Three building blocks
- Open Judgment windows. Judgment can only be used after a shield skill has been cast. Shield Smite, Warding Strike and Shield Rush unlock it for 2 s, Doom Shield for 3 s. Up to skill level 16, Judgment also has a 5 s cooldown.
- Bring Warding Strike back. Vicious Strike, your left click, regenerates 100 MP per hit. With its specialisation from level 12, every hit shortens Warding Strike’s cooldown by 2 s. That opens the next Judgment window sooner.
- Fully charge Punishment. The strongest single hit has up to three charge levels and gives you 20 s of [Enforcer]: +200 accuracy, +20% damage amplification in PvE and +10% in PvP.
Always from the front. Fury raises your damage amplification on frontal attacks, and Insulting Roar gives extra attack power on a frontal attack. As the tank you stand in front of the boss anyway, so both are always active.
Build at a glance (level 45, PvE)
| Main skills | Judgment, Vicious Strike, Pummel and Punishment to 10 first, then Warding Strike, then Annihilate and Shield Smite. |
|---|---|
| Stigmas | Taunt and Doom Shield are fixed. Add either Battlefield Banner and Empyrean Lord’s Punishment, or Noble Armor and Shield of Protection. disputed |
| Passives | Fury first, then Insulting Roar, Impact Hit and Punishing Benediction, then Enhance Health and Ironclad Defense |
| Keys | Hold left click (Vicious Strike) and the macro key. Punishment, Taunt and Doom Shield by hand. |
| Stats | Frontal attack damage amplification, Smite, then weapon damage amplification and critical damage amplification KR/TW value |
Mastery skillStigmaPassive
- KR/TW valueValue from the Korean/Taiwanese version, not yet confirmed on Global
- disputedDisputed among experienced players; both positions are in the text
Active skills and specialisations
With skill points a skill reaches level 10 at most. Everything above that comes from skill nodes on the Daevanion boards, Arcana cards and gear lines.
One specialisation slot opens at skill level 8, a second at 12. Whatever unlocks at 16 takes one of those two slots until level 20 opens a third. Skill and stigma resets are free.
| Skill | from Lv | CD | What it does | Specialisations |
|---|---|---|---|---|
| Judgment | 4 | 5 s | One target within 4 m, only usable after a shield skill. Raises aggro. | Additional damage on hit (8) Guaranteed critical hit (12) From 16: cooldown removed, instead of the crit disputed |
| Vicious Strike | 1 | – | Up to 4 enemies within 4 m, regenerates 100 MP, raises aggro. Your left click. | [Warding Strike] cooldown −2 s on hit (12) Second slot: multi-hit +50% or MP regeneration +20% disputed |
| Pummel | 1 | – | Up to 4 enemies within 4 m, raises aggro. Follow-up hit: Punishing Strike. | [Punishment] cooldown −1 s on hit (12) Second slot: up to +12% damage on few targets or MP cost −20% disputed |
| Punishment | 14 | 30 s | Up to 4 enemies around a target within 20 m, up to 3 charge levels. Gives 20 s of [Enforcer]. | Skill speed +30% (8) Ignores block and evasion, hits critically (16) |
| Warding Strike | 8 | 30 s | Up to 4 enemies within 5 m, heals you instantly. 10 s of [Ward]: +20% damage resistance in PvE, +10% in PvP. Opens Judgment for 2 s. | Cooldown −5 s (8) From 16: party gets +10% PvE damage resistance KR/TW value |
| Annihilate | 12 | 20 s | One stunned or knocked-down target within 4 m. Against bosses immune to incapacitation it becomes usable for 3 s with a 5% chance per hit. | Damage against immune targets +100% (8) Cooldown −10 s (12) |
| Shield Smite | 3 | 10 s | Up to 4 enemies within 4 m, 60% stun for 3 s (NPC 100%). Opens Judgment for 2 s. | 50% chance to trigger [Debilitating Smash] (8) Alternative: no MP cost, +200 MP on hit disputed |
| Poach | 1 | 15 s | Pulls a target from 20 m in front of you, 75% root for 2 s (NPC 100%). | Moves you to targets immune to incapacitation, i.e. to the boss (8) |
| Debilitating Smash | 7 | 10 s | After a successful block, up to 4 enemies within 4 m. [Frailty] 5 s: defence −25%. | Frailty +3 s (8) |
| Shield Rush | 10 | 20 s | After an emergency evade or while flying: charge to a target within 10 m, 30% stun. Opens Judgment for 2 s. | Range +10 m (8) |
| Flash Rampage | 5 | – | Only hits a dazed (staggered) target within 4 m. | Usable while moving or MP regeneration disputed |
| Defiance | 16 | 60 s | Removes stun, knockdown, airborne, grab, frost and fear, then 5 s of tenacity (immunity to status effects). | 20% HP regeneration (8), mainly PvP |
Distributing skill points at level 45
Up to level 45 you get 203 skill points from levelling, none after that. Wisdom stones give one more point each: 58 from your faction’s district quests and 2 each from its 61 sealed dungeons, 383 in total. A skill costs exactly 13 points to level 8 and exactly 21 to level 10.
| # | Skill | to | Total points |
|---|---|---|---|
| 1 | Judgment, Vicious Strike, Pummel, Punishment | 10 | 84 |
| 2 | Warding Strike | 10 | 105 |
| 3 | Fury | 10 | 126 |
| 4 | Poach (for the boss specialisation) | 8 | 139 |
| 5 | Annihilate, Shield Smite | 10 | 181 |
| 6 | Insulting Roar, Impact Hit, Punishing Benediction disputed | 10 | 244 |
| 7 | Enhance Health, Ironclad Defense | 10 | 286 |
| 8 | Poach, Shield Rush, Block Pain, then Debilitating Smash and Flash Rampage disputed | 10 | 378 |
The levelling points reach into row 6; wisdom stones pay for the rest. Leave at level 1 in PvE: Survival Willpower, Guarding Seal, Warding Shield and Defiance.
Passive skills
With points, passives go to level 10. Above that they grow through their Daevanion nodes, the Arcana lines of Bell, Mirror and Chalice, and passive soul binding lines on armour, earrings and necklace.
| Prio | Passive | from Lv | Effect |
|---|---|---|---|
| 1 | Fury | 21 | Frontal attack damage amplification 0.3% → 6%. On a successful block, for 20 s for you and the party: damage amplification PvE 5.5% → 15%, PvP 2.75% → 7.5%. |
| 2 | Insulting Roar | 17 | Aggro amplification +100%. On a frontal attack, attack power 5.5% → 15% for 5 s. |
| 3 | Impact Hit | 15 | Impact hit 11.2% → 34%, Smite 0.3% → 6%. |
| 4 | Punishing Benediction | 9 | Critical hit +100 → +290. After a hit, 50% chance of additional damage for 10 s. |
| 5 | Enhance Health | 1 | HP +250 → +5,000, max HP 7.5% → 55%, healing received 6% → 25%. |
| 6 | Ironclad Defense | 11 | Defence 7% → 45%, iron wall 1% → 20%. |
| 7 | Block Pain | 25 | After taking a hit, 10 s of damage resistance PvE 11% → 30%, PvP 5.5% → 15% (20 s cooldown). |
| 8 | Survival Willpower | 23 | Status effect resistance 17% → 55%, plus damage resistance when hard crowd control hits you. Mainly PvP. |
| 9 | Guarding Seal | 13 | At 50% HP or less, a shield of 21% → 40% of max HP (60 s cooldown). |
| 10 | Warding Shield | 6 | Block +200, heals when blocking (3 s cooldown). |
Stigmas
Stigma slots open at levels 22, 27, 32 and 37. For the first slot you also need the ascension quest after the first story gate, which also gives the first stigma point.
Taunt and Doom Shield are in every common PvE build. For the other two slots there are two camps. disputed
Taunt, Doom Shield, Battlefield Banner, Empyrean Lord’s Punishment. These four are also what most Templars in the Asian version’s rankings use.
Empyrean Lord’s Punishment deals the most stagger damage of all Templar skills and gives a damage buff from level 15. Battlefield Banner converts defence into attack power.
Taunt, Doom Shield, Noble Armor, Shield of Protection. Noble Armor runs practically all the time and can’t be removed; Shield of Protection gives a guaranteed block at the press of a button.
In this variant, Empyrean Lord’s Punishment replaces Doom Shield for stagger mechanics. Battlefield Banner is only considered worthwhile here with very high defence and stigma level 20.
| Stigma | CD | Effect | Level bonuses |
|---|---|---|---|
| Taunt | 30 s | Target within 20 m, raises aggro. 15 s of [Intimidation]: accuracy −200, attack power −10%. Players are taunted for 3 s with a 50% chance. | 5: Intimidation also lowers damage resistance (PvE −10%, PvP −5%) 10: Attack power a further −10% 15: Cooldown −5 s 20: Taunt +2 s, Intimidation +5 s |
| Doom Shield | 30 s | Charge to a target within 20 m, 75% knockdown for 3 s (NPC 100%), shield of 5% of max HP for 5 s. Opens Judgment for 3 s. | 5: Resets the cooldown of [Annihilate] 10: Block +200 for 5 s 15: Reset when an enemy dies 20: Knockdown chance +25% |
| Empyrean Lord’s Punishment | 60 s | Up to 4 enemies around a target within 20 m, stun, 50 stagger damage. | 5: Up to +20% damage on few targets 10: +50 stagger damage 15: +10% PvE damage amplification for 10 s 20: Stun chance +25% |
| Battlefield Banner | 90 s | Attack power in proportion to your defence, for a few seconds. | 5: Multi-hit chance +10% 10: Weapon damage amplification +10% 15: More attack power from defence 20: Cooldown −30 s |
| Noble Armor | 300 s | For 120 s max HP +5.4% → +11%, and heals the same amount instantly. Can’t be removed. | 5: Defence +5% 10: Insulting Roar ×1.5 15: Fury ×1.5 20: Healing received +10% |
| Shield of Protection | 20 s | Briefly a guaranteed block and +100% block damage reduction. Keeps Fury running this way. | 5: Usable twice in a row 10: Usable while moving 15: Movement speed +20% after a block 20: 10% HP after a block |
Stigma points after level 45
A level costs 1 point up to level 5, 2 up to 10, 4 up to 15 and 8 up to 20. At level 45 you have 30 points: 29 from levelling and 1 from the ascension quest. That’s enough for one stigma at 10 and three at 5; in variant A that’s Empyrean Lord’s Punishment.
More points come from stigma shards: 200 from the Abyss shop, 35 each from the Shugo Festa and Nightmare shops, plus arena, battlefield and ascension.
- Taunt to 15 first. Both camps agree on this: Intimidation takes another 10% attack power off the boss, and the cooldown drops to 25 s.
- Variant A after that: Empyrean Lord’s Punishment to 15 for the damage buff, Battlefield Banner to 15, Doom Shield to 15.
- Variant B after that: Noble Armor to 15 (Fury ×1.5), Shield of Protection to 10, Doom Shield stays at 5. No stigma needs to go to 20.
Swapping stigmas by content
| Situation | Stigma | Why |
|---|---|---|
| Stagger checks | Empyrean Lord’s Punishment | 50 stagger damage, 100 from level 10, the highest value of all Templar skills. |
| Known party damage mechanic | Nezekan’s Shield | Shield for you and the party, at level 10 worth 50% of max HP for 5 s, every 60 s. |
| Party takes a lot of damage | Comrade in Arms | +20% PvE damage resistance, and for 6 s you take half of every hit on a party member. 120 s cooldown. |
| Trash in the open world | Grapple | Pulls up to 4 enemies around a target within 20 m to you and holds them. |
Every skill preset stores its own skill and stigma levels KR/TW value. That lets you keep a raid, a farming and a PvP preset side by side.
Hotbar and macro
The basics of the macro system (blocks, order, binding the macro key) are in the Assassin guide and apply to every class. As a Templar you hold two keys: left click for Vicious Strike and the macro key.
The Judgment row
Both common setups use the same row, from bottom to top: Judgment at the very bottom so it fires first as soon as a window is open. Above it Warding Strike and Shield Smite, which open the window; their order hardly matters. At the top Pummel, which only fires when nothing below is ready.
Read the lowest skill of a block; it fires first.
The second block
Buff block: Battlefield Banner. Press it once by hand at the start of the fight; after that the macro fires it whenever it’s ready.
By hand: Punishment, Taunt, Doom Shield, Annihilate, Empyrean Lord’s Punishment.
Buff block: Noble Armor and Annihilate. This keeps Noble Armor up permanently, and Annihilate fires as soon as its 5% chance unlocks it against the boss.
By hand: Punishment, Taunt, Doom Shield, Shield of Protection, Debilitating Smash.
Punishment doesn’t belong in the macro. A macro step fires it at the first charge level. Held on its own key, it charges to the last level and then fires.
Rotation on the boss
- Open from range: fully charge Punishment and fire it at the boss from up to 20 m. That gives you 20 s of Enforcer.
- Doom Shield takes you to the boss, protects you with a shield and opens Judgment for 3 s.
- Taunt right after, then whenever it’s ready. Intimidation lowers the boss’s attack power and accuracy.
- Hold left click and the macro key. The macro fires Judgment in every open window, and Vicious Strike brings Warding Strike back faster.
- Between windows, fully charge Punishment again as soon as it’s ready.
- Annihilate, then Doom Shield: when Annihilate lights up, press it immediately. From stigma level 5, Doom Shield resets its cooldown and a second Annihilate follows. KR/TW value
- Situational: Poach or Shield Rush (after evading) when the boss jumps away. Save Empyrean Lord’s Punishment for stagger checks. Flash Rampage while the boss is staggered.
Stagger damage of all Templar skills
| Stagger | Skill |
|---|---|
| 50 / 100 | Empyrean Lord’s Punishment (100 from stigma level 10) |
| 20–35 | Punishment, depending on charge level |
| 20 | Taunt, Doom Shield, Grapple, Executing Blade (stigmas) |
| 10 | Shield Smite, Poach, Debilitating Smash, Annihilate, Shield Rush disputed |
| 5 | Judgment, Warding Strike, Punishing Strike |
| 3 | Pummel |
| 0 | Flash Rampage (only hits staggered targets) |
Values from the Global client. For Shield Rush the tooltip says 20.
Tanking
- Taunt brings the boss back. Its threat depends solely on the damage dealt, so damage gear strengthens your aggro too.
- Keep hitting. Nine of your attacks generate extra aggro, and the passive Insulting Roar gives +100% aggro amplification.
- Blocking keeps Fury active. Every block gives you and the party PvE damage amplification for 20 s. Shield of Protection forces a block if you use it.
- Defensive keys: Warding Strike (via the macro) heals you and gives +20% PvE damage resistance for 10 s. Doom Shield shields 5% of your max HP. Defiance frees you from hard crowd control every 60 s.
- Stay on the boss: Poach with the specialisation for immune targets pulls you to the boss; Shield Rush brings you back after an evade.
One Templar per party, and no Gladiator with him. Fury doesn’t stack with the Gladiator’s Experienced Counterstrike, and Intimidation doesn’t stack with his Rage Burst. Two Templars pull threat off each other. KR/TW value
Levelling 1–45
General levelling rules (main quest, Odyle Energy, what to save for 45) are in the tips and the Assassin guide. Here’s only what applies to the Templar.
- Level 1–19: Points into Vicious Strike and Pummel first, then Poach, each to 8 before any skill goes to 10. Vicious Strike refills MP, Pummel spends it.
- Macro from level 4: one row with Judgment and Shield Smite; from level 8 add Warding Strike, with Pummel on top. Hold together with left click.
- Level 14: Punishment arrives. Fully charge it by hand and use it as an opener.
- Stigmas: Slots at 22, 27, 32 and 37. Level with the stigmas you want to use at 45; Doom Shield or Empyrean Lord’s Punishment first.
- Daevanion: The boards open at 12, 20, 30 and 40; take the levelling nodes from the Daevanion section each time.
- Questing: Pull with Poach, kill, pull again; with the “reset on defeat” specialisation, Poach is ready again right after every kill. Or gather a group, pop Warding Strike and follow with a fully charged Punishment; both hit up to 4 enemies.
- Solo: Take an HP absorption, for example on Pummel (Punishing Strike 3%) or Punishment (10%).
| Skill | While levelling | At 45 |
|---|---|---|
| Poach | Reset on defeating an enemy | Moves you to immune targets |
| Vicious Strike | MP regeneration +20% | Add [Warding Strike] −2 s |
| Pummel | Punishing Strike absorbs 3% HP | Add [Punishment] −1 s |
| Judgment | Additional damage on hit | Keep, add crit |
| Shield Smite | 50% [Debilitating Smash] | Keep |
| Warding Strike | Heal over time or block +100 disputed | Cooldown −5 s |
| Punishment | Skill speed +30% or 10% HP absorption | Keep skill speed |
Unlocks level by level
| Lv | New |
|---|---|
| 1 | Vicious Strike, Pummel, Poach, Enhance Health |
| 3 | Shield Smite |
| 4 | Judgment |
| 5 | Flash Rampage |
| 6 | Warding Shield |
| 7 | Debilitating Smash |
| 8 | Warding Strike |
| 9 | Punishing Benediction |
| 10 | Shield Rush |
| 11 | Ironclad Defense |
| 12 | Annihilate, Nezekan board |
| 13 | Guarding Seal |
| 14 | Punishment |
| 15 | Impact Hit |
| 16 | Defiance |
| 17 | Insulting Roar |
| 20 | Zikel board |
| 21 | Fury |
| 22 | Stigma slot 1 |
| 23 | Survival Willpower |
| 25 | Block Pain |
| 27 / 32 / 37 | Stigma slots 2, 3 and 4 |
| 30 / 40 | Vaizel and Triniel boards |
From the Global client.
Daevanion boards
Crystal amounts are the same for every class: about 136 from levelling to 45, 316 with all district quests and sealed dungeons of your faction, 366 with the 50 from the Nightmare shop.
Buy the nodes in this order on each board. Route calculated from the Global client.
How to read the boards
- Every board starts at the starting node in the centre. You can only buy a node that sits directly above, below, left or right of a node you already own; diagonals don't count.
- Nodes cost 1 to 4 Daevanion points. The grey ones give small base stats, the coloured ones give stronger stats or an extra level for a skill.
- The numbers are the recommended buying order. The highlighted nodes in between are the cheapest path there; you pick them up along the way.
- Click an entry or a number: the map shows the route up to that point and explains what the node gives.
- 1 point
- 2 points
- 3 points
- 4 points
- not on the route
- 1 order as in the list
Board node data: QuestLog.gg
Tip: click an entry in the list or a number on the map to see what that node gives.
1UrteilAktive Fähigkeit
Urteil: Stufe +1
Ein Ziel in 4 m, nur nach einem Schild-Skill nutzbar. Erhöht die Aggro.
2BestrafungAktive Fähigkeit
Bestrafung: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, bis zu 3 Ladestufen. Gibt 20 s [Vollstrecker].
3KampftempoWert
Kampftempo +1,5 %
Angriffe und Fähigkeiten laufen schneller ab, du schaffst mehr Aktionen in derselben Zeit.
4KampftempoWert
Kampftempo +1,5 %
Angriffe und Fähigkeiten laufen schneller ab, du schaffst mehr Aktionen in derselben Zeit.
5Tobende HiebeAktive Fähigkeit
Tobende Hiebe: Stufe +1
Bis zu 4 Gegner in 4 m, erhöht die Aggro. Folgetreffer: Vergeltungsschlag.
6Brutaler SchlagAktive Fähigkeit
Brutaler Schlag: Stufe +1
Bis zu 4 Gegner in 4 m, regeneriert 100 MP, erhöht die Aggro. Dein Linksklick.
7Abklingzeit −1,5 %Wert
Abklingzeit −1,5 %
Deine Fähigkeiten sind schneller wieder einsatzbereit.
8Abklingzeit −1,5 %Wert
Abklingzeit −1,5 %
Deine Fähigkeiten sind schneller wieder einsatzbereit.
9VitalitätsverstärkungPassive Fähigkeit
Vitalitätsverstärkung: Stufe +1
LP +250 → +5.000, max. LP 7,5 % → 55 %, erhaltene Heilung 6 % → 25 %.
10VitalitätsverstärkungPassive Fähigkeit
Vitalitätsverstärkung: Stufe +1
LP +250 → +5.000, max. LP 7,5 % → 55 %, erhaltene Heilung 6 % → 25 %.
11Behütender SchlagAktive Fähigkeit
Behütender Schlag: Stufe +1
Bis zu 4 Gegner in 5 m, heilt dich sofort. 10 s [Behütung]: +20 % Schadensresistenz im PvE, +10 % im PvP. Öffnet Urteil für 2 s.
12VernichtungAktive Fähigkeit
Vernichtung: Stufe +1
Ein betäubtes oder umgeworfenes Ziel in 4 m. Gegen Bosse mit Handlungsunfähigkeits-Immunität wird er mit 5 % Chance pro Treffer für 3 s nutzbar.
Nezekan, from level 12
- Judgment
- Punishment
- Combat speed
- Combat speed
- Pummel
- Vicious Strike
- Cooldown −1.5%
- Cooldown −1.5%
- Enhance Health
- Enhance Health
- Warding Strike
- Annihilate
Tip: click an entry in the list or a number on the map to see what that node gives.
1UrteilAktive Fähigkeit
Urteil: Stufe +1
Ein Ziel in 4 m, nur nach einem Schild-Skill nutzbar. Erhöht die Aggro.
2BestrafungAktive Fähigkeit
Bestrafung: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, bis zu 3 Ladestufen. Gibt 20 s [Vollstrecker].
3Tobende HiebeAktive Fähigkeit
Tobende Hiebe: Stufe +1
Bis zu 4 Gegner in 4 m, erhöht die Aggro. Folgetreffer: Vergeltungsschlag.
4Brutaler SchlagAktive Fähigkeit
Brutaler Schlag: Stufe +1
Bis zu 4 Gegner in 4 m, regeneriert 100 MP, erhöht die Aggro. Dein Linksklick.
5KampfrauschPassive Fähigkeit
Kampfrausch: Stufe +1
Schadensverstärkung bei Frontalangriffen 0,3 % → 6 %. Bei erfolgreichem Block 20 s lang für dich und die Gruppe: Schadensverstärkung PvE 5,5 % → 15 %, PvP 2,75 % → 7,5 %.
6KampfrauschPassive Fähigkeit
Kampfrausch: Stufe +1
Schadensverstärkung bei Frontalangriffen 0,3 % → 6 %. Bei erfolgreichem Block 20 s lang für dich und die Gruppe: Schadensverstärkung PvE 5,5 % → 15 %, PvP 2,75 % → 7,5 %.
7SchadensverstärkungWert
Schadensverstärkung +1,5 %
Erhöht den gesamten Schaden, den du verursachst.
8SchadensverstärkungWert
Schadensverstärkung +1,5 %
Erhöht den gesamten Schaden, den du verursachst.
9SchadensresistenzWert
Schadensresistenz +1,5 %
Du erleidest weniger Schaden.
10SchadensresistenzWert
Schadensresistenz +1,5 %
Du erleidest weniger Schaden.
11Gebrüll der VerachtungPassive Fähigkeit
Gebrüll der Verachtung: Stufe +1
Aggro-Verstärkung +100 %. Bei Frontalangriff 5 s lang Angriffskraft 5,5 % → 15 %.
12Gebrüll der VerachtungPassive Fähigkeit
Gebrüll der Verachtung: Stufe +1
Aggro-Verstärkung +100 %. Bei Frontalangriff 5 s lang Angriffskraft 5,5 % → 15 %.
13SchocktrefferPassive Fähigkeit
Schocktreffer: Stufe +1
Schocktreffer 11,2 % → 34 %, Wucht 0,3 % → 6 %.
14SchocktrefferPassive Fähigkeit
Schocktreffer: Stufe +1
Schocktreffer 11,2 % → 34 %, Wucht 0,3 % → 6 %.
15ÜberlebenswillePassive Fähigkeit
Überlebenswille: Stufe +1
Widerstand gegen Statuseffekte 17 % → 55 %, dazu Schadensresistenz, wenn dich ein harter Kontrolleffekt trifft. Vor allem PvP.
16ÜberlebenswillePassive Fähigkeit
Überlebenswille: Stufe +1
Widerstand gegen Statuseffekte 17 % → 55 %, dazu Schadensresistenz, wenn dich ein harter Kontrolleffekt trifft. Vor allem PvP.
17Behütender SchlagAktive Fähigkeit
Behütender Schlag: Stufe +1
Bis zu 4 Gegner in 5 m, heilt dich sofort. 10 s [Behütung]: +20 % Schadensresistenz im PvE, +10 % im PvP. Öffnet Urteil für 2 s.
18VernichtungAktive Fähigkeit
Vernichtung: Stufe +1
Ein betäubtes oder umgeworfenes Ziel in 4 m. Gegen Bosse mit Handlungsunfähigkeits-Immunität wird er mit 5 % Chance pro Treffer für 3 s nutzbar.
Zikel, from level 20
- Judgment
- Punishment
- Pummel
- Vicious Strike
- Fury
- Fury
- Damage amplification
- Damage amplification
- Damage resistance
- Damage resistance
- Insulting Roar
- Insulting Roar
- Impact Hit
- Impact Hit
- Survival Willpower
- Survival Willpower
- Warding Strike
- Annihilate
Tip: click an entry in the list or a number on the map to see what that node gives.
1UrteilAktive Fähigkeit
Urteil: Stufe +1
Ein Ziel in 4 m, nur nach einem Schild-Skill nutzbar. Erhöht die Aggro.
2BestrafungAktive Fähigkeit
Bestrafung: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, bis zu 3 Ladestufen. Gibt 20 s [Vollstrecker].
3KampfrauschPassive Fähigkeit
Kampfrausch: Stufe +1
Schadensverstärkung bei Frontalangriffen 0,3 % → 6 %. Bei erfolgreichem Block 20 s lang für dich und die Gruppe: Schadensverstärkung PvE 5,5 % → 15 %, PvP 2,75 % → 7,5 %.
4Tobende HiebeAktive Fähigkeit
Tobende Hiebe: Stufe +1
Bis zu 4 Gegner in 4 m, erhöht die Aggro. Folgetreffer: Vergeltungsschlag.
5Gebrüll der VerachtungPassive Fähigkeit
Gebrüll der Verachtung: Stufe +1
Aggro-Verstärkung +100 %. Bei Frontalangriff 5 s lang Angriffskraft 5,5 % → 15 %.
6SchocktrefferPassive Fähigkeit
Schocktreffer: Stufe +1
Schocktreffer 11,2 % → 34 %, Wucht 0,3 % → 6 %.
7VitalitätsverstärkungPassive Fähigkeit
Vitalitätsverstärkung: Stufe +1
LP +250 → +5.000, max. LP 7,5 % → 55 %, erhaltene Heilung 6 % → 25 %.
8ÜberlebenswillePassive Fähigkeit
Überlebenswille: Stufe +1
Widerstand gegen Statuseffekte 17 % → 55 %, dazu Schadensresistenz, wenn dich ein harter Kontrolleffekt trifft. Vor allem PvP.
9Brutaler SchlagAktive Fähigkeit
Brutaler Schlag: Stufe +1
Bis zu 4 Gegner in 4 m, regeneriert 100 MP, erhöht die Aggro. Dein Linksklick.
10Krit.-SchadensverstärkungWert
Krit.-Schadensverstärkung +1,5 %
Kritische Treffer richten mehr Schaden an.
11Krit.-SchadensverstärkungWert
Krit.-Schadensverstärkung +1,5 %
Kritische Treffer richten mehr Schaden an.
Vaizel, from level 30
- Judgment
- Punishment
- Fury
- Pummel
- Insulting Roar
- Impact Hit
- Enhance Health
- Survival Willpower
- Vicious Strike
- Critical damage amplification
- Critical damage amplification
Tip: click an entry in the list or a number on the map to see what that node gives.
1UrteilAktive Fähigkeit
Urteil: Stufe +1
Ein Ziel in 4 m, nur nach einem Schild-Skill nutzbar. Erhöht die Aggro.
2BestrafungAktive Fähigkeit
Bestrafung: Stufe +1
Bis zu 4 Gegner um ein Ziel in 20 m, bis zu 3 Ladestufen. Gibt 20 s [Vollstrecker].
3KampfrauschPassive Fähigkeit
Kampfrausch: Stufe +1
Schadensverstärkung bei Frontalangriffen 0,3 % → 6 %. Bei erfolgreichem Block 20 s lang für dich und die Gruppe: Schadensverstärkung PvE 5,5 % → 15 %, PvP 2,75 % → 7,5 %.
4Tobende HiebeAktive Fähigkeit
Tobende Hiebe: Stufe +1
Bis zu 4 Gegner in 4 m, erhöht die Aggro. Folgetreffer: Vergeltungsschlag.
5Gebrüll der VerachtungPassive Fähigkeit
Gebrüll der Verachtung: Stufe +1
Aggro-Verstärkung +100 %. Bei Frontalangriff 5 s lang Angriffskraft 5,5 % → 15 %.
6SchocktrefferPassive Fähigkeit
Schocktreffer: Stufe +1
Schocktreffer 11,2 % → 34 %, Wucht 0,3 % → 6 %.
7VitalitätsverstärkungPassive Fähigkeit
Vitalitätsverstärkung: Stufe +1
LP +250 → +5.000, max. LP 7,5 % → 55 %, erhaltene Heilung 6 % → 25 %.
8ÜberlebenswillePassive Fähigkeit
Überlebenswille: Stufe +1
Widerstand gegen Statuseffekte 17 % → 55 %, dazu Schadensresistenz, wenn dich ein harter Kontrolleffekt trifft. Vor allem PvP.
9Brutaler SchlagAktive Fähigkeit
Brutaler Schlag: Stufe +1
Bis zu 4 Gegner in 4 m, regeneriert 100 MP, erhöht die Aggro. Dein Linksklick.
10MehrfachtrefferWert
Mehrfachtreffer +1,5 %
Höhere Chance, dass ein Angriff als Mehrfachtreffer mehrmals trifft.
11MehrfachtrefferWert
Mehrfachtreffer +1,5 %
Höhere Chance, dass ein Angriff als Mehrfachtreffer mehrmals trifft.
12MehrfachtrefferWert
Mehrfachtreffer +1,5 %
Höhere Chance, dass ein Angriff als Mehrfachtreffer mehrmals trifft.
Triniel, from level 40
- Judgment
- Punishment
- Fury
- Pummel
- Insulting Roar
- Impact Hit
- Enhance Health
- Survival Willpower
- Vicious Strike
- Multi-hit
- Multi-hit
- Multi-hit
- Skip: Flash Rampage, Defiance, Warding Shield, Poach, Debilitating Smash, Shield Rush and MP. Opinions differ on multi-hit resistance and critical damage tolerance. disputed
- Above 366 crystals: the last attack and crit nodes plus Shield Smite, then HP, defence, Ironclad Defense and Block Pain.
- Azphel is a PvP board with its own crystals. In PvE only status effect chance and resistance plus 400 HP and 200 MP from it apply.
Stats and gear
| # | Stat | Reason |
|---|---|---|
| 1 | Frontal attack damage amplification | Its own multiplier, and as the tank you always hit from the front. Comes from manastones, the Varian pet board and Fury; no soul binding line and no wings give it. KR/TW value |
| 2 | Smite | Soul binding on helmet, shoulders and cape, Special pet board (slot 4), the Wisdom Pantheon stat, Impact Hit. |
| 3 | Weapon damage amplification ≈ critical damage amplification | Roughly equal. |
| – | Combat speed | Makes the whole chain fire faster. |
| – | Attack, then defence | Battlefield Banner converts defence into attack power; in variant A, defence on free lines is worth it. KR/TW value |
Lines, stones, Arcana
| Manastones | Frontal attack damage amplification, then weapon damage amplification or critical damage amplification KR/TW value |
|---|---|
| Soul binding weapon, guard | Combat speed, weapon damage amplification, damage amplification |
| Soul binding armour | Helmet, shoulders, cape: Smite. Shoulders also crit damage, chest damage amplification, gloves combat speed, boots movement speed. On every piece a +1 line for Fury, Insulting Roar or Impact Hit. |
| Rings | Smite and +1 to Judgment, Vicious Strike, Pummel or Punishment |
| Necklace, earrings | Unique pieces roll +1 passive lines: Fury, Insulting Roar or Impact Hit |
| Arcana | Parchment: Judgment, Vicious Strike, Punishment. Compass: Pummel, Warding Strike. Bell: Fury, Insulting Roar. Mirror: Impact Hit. Chalice: the main skill furthest below its target. |
| Belt, amulet | Fixed stats, only the item matters here: Revelation Amulet (weapon damage amplification 10%) |
Endgame sets, item level gates and resources are the same for every class and are in the endgame guide.
PvP
Create a separate skill preset for PvP. The Templar fights at 4 m, so PvP is about reaching a target and holding it: Poach pulls it in, Doom Shield and Shield Rush close the gap, stun and knockdown keep it there.
Sequence
- Doom Shield from up to 20 m: charge, 3 s knockdown (75% against players), shield, Judgment open for 3 s. This forces the target to use up its Defiance.
- Sit out tenacity. Defiance makes them immune to status effects for 5 s. Keep hitting until it runs out.
- Control chain: Poach pulls the target in front of you and roots it for 2 s (75%), Shield Smite stuns for 3 s (60%) and opens Judgment.
- Executing Blade, then a full Punishment on the stunned or knocked-down target. Punishment gives Enforcer with +10% PvP damage amplification. disputed
- Second Skin when the enemy’s burst comes: +15% PvP damage resistance for 12 s at stigma level 5.
| Area | PvP preset |
|---|---|
| Stigmas | Doom Shield, Executing Blade, Second Skin, plus Noble Armor disputed |
| Skill points | Defiance and Survival Willpower to 10. Flash Rampage back to 1, because only monsters have a stagger bar. |
| Poach | On hit −20% status effect resistance for 5 s |
| Defiance | 20% HP regeneration on use |
| Amulet | Fierce Battle Amulet (PvP damage amplification 20%) instead of Revelation Amulet |
| Armour lines | Status effect resistance on every armour piece |
What to watch out for
| Opponent | What happens | What to do |
|---|---|---|
| Gladiator: Tenaciousness, Cleric: Salvation, Sorcerer: Hibernation | 3 s (Hibernation 5 s) immune to damage and status effects | Wait it out; only then Doom Shield, stun or Punishment |
| Assassin: Spiral Slice, Spiritmaster: Seize Magic | Remove buffs | Noble Armor can’t be removed, Second Skin can |
| Silence (e.g. Sealing Arrow, Soul Freeze, Magic Block, Forced Restraint, Ensnaring Mark) | 5 s silenced | Defiance doesn’t remove silence, but its 5 s immunity prevents it if you pop it beforehand |
| Ranged players at a distance | Fire Wall, traps between you and the target | Don’t run into them; pull the target in with Poach KR/TW value |
Common mistakes
Punishment in the macro
The macro fires it uncharged. Put it on its own key and charge it fully.
Chasing Judgment by hand
Judgment belongs at the very bottom of the macro row. That way it fires in every window a shield skill opens, without you having to count.
Two Templars in one party
They take aggro off each other. Templar and Gladiator don’t complement each other’s buffs either; a party takes one of the two.
Looking for Shield Rush
Shield Rush is only usable after an emergency evade or while flying. Otherwise you reach the boss with Poach or Doom Shield.
Flash Rampage without stagger
It only hits a staggered target. That makes it useless in PvP.
Status and method
Compiled from Global client data, NC’s announcements and the builds of experienced players, cross-checked across several German and English sources. Only what is confirmed goes in. Experienced players disagree on the stigmas, so both variants are given.
The guide is continuously maintained. What has changed is listed under News.



