GladiatorThe greatsword guide: Overhead Slam, party buffs, stigmas with and without a Templar, macro and PvP
- Role
- Tank and party buffer
- Weapon
- Greatsword
- Range
- Melee
- Party buffs
- yes
- Difficulty
- easy
- Skills
- 12 active, 10 passive, 13 stigma
As of 4 October 2026, Global version. Balance patches can change values; changes to the guide are listed under News.
Overview
The Gladiator swings a greatsword in melee and is a damage class, party buffer and backup tank all at once. Without a Templar he holds the boss; with one in the party, he fights next to him at the front.
His biggest hit is Overhead Slam with its follow-up Upward Strike. Against a boss, though, it can only be used once unlocked: Rage Burst makes it available for 10 s, and every one of your attacks also has a 7% chance to unlock it. Up to skill level 16, Overhead Slam then has a 5 s cooldown.
Strengths
- Damage, party buffs and tanking in one class
- Party buffs through block and Lifestealing Blade
- Lots of HP absorption, which makes him sturdy
- Lots of crowd control (knockdown, airborne, root) in PvP
Weaknesses
- No hard taunt: if the boss turns away, it stays away
- Overhead Slam only after unlocking
- Tight on mana early on
- Party buff doesn’t stack with the Templar’s
How the Gladiator works
Three building blocks
- Unlock Overhead Slam. It only hits a knocked-down target. Against bosses immune to incapacitation it unlocks with a 7% chance per attack, and Rage Burst unlocks it for 10 s. The “cooldown removed” specialisation from skill level 16 lets it fire nonstop during that window.
- Mana through hits. Rending Blow hits up to 4 enemies and costs MP. Keen Strike, your left click, refills it: every hit of its chain gives 100 MP or more. From skill level 16, Rending Blow itself can return MP on critical hits.
- Pop the buffs. Ruinous Blow charges you to the target every 45 s and gives 20 s of [Prepare for Battle]: +20% PvE damage amplification, +100 critical hit. Lunge Stance raises combat speed, Zikel’s Blessing attack power.
Always from the front. Experienced Counterstrike permanently raises your damage amplification on frontal attacks. If a Templar is in front, stand next to him at the boss’s front.
Build at a glance (level 45, PvE)
| Main skills | Overhead Slam, Rending Blow and Ruinous Blow to 10 first, then Keen Strike |
|---|---|
| Stigmas | Lunge Stance and Rage Burst always. With a Templar in the party, add Zikel’s Blessing and Lifestealing Blade; without a Templar, Focused Block and a fourth one the builds disagree on. disputed |
| Passives | Experienced Counterstrike and Attack Preparation first, then Murderous Burst, Impact Hit and Identify Weakness |
| Keys | Hold Keen Strike and the macro key. Buffs by hand at the start of the fight, Focused Block before big boss hits. |
| Stats | Frontal attack damage amplification, Smite, then weapon damage, critical damage and damage amplification roughly equal KR/TW value |
Mastery skillStigmaPassive
- KR/TW valueValue from the Korean/Taiwanese version, not yet confirmed on Global
- disputedDisputed among experienced players; both positions are in the text
Active skills and specialisations
With skill points a skill reaches level 10 at most; above that, Daevanion nodes, rings and Arcana cards help. One specialisation slot opens at skill level 8, a second at 12; the option at 16 takes one of those slots until level 20 opens the third. Resets are free.
| Skill | from Lv | CD | What it does | Specialisations |
|---|---|---|---|---|
| Overhead Slam | 4 | 5 s | One knocked-down target within 4 m, raises aggro. Against immune targets unlocked with a 7% chance per attack. | Follow-up [Upward Strike] (8) Guaranteed critical hit (12) Cooldown removed (16), instead of the crit; the crit returns at 20 |
| Rending Blow | 1 | – | Up to 4 enemies within 4 m, raises aggro, costs MP. | Usable while moving (8) Up to +12% damage on few targets (12) 50 MP on critical hit (16), instead of the 12% |
| Ruinous Blow | 14 | 45 s | Charge to a target within 7.5 m, up to 4 enemies. 20 s of [Prepare for Battle]: PvE damage amplification +20%, PvP +10%, critical hit +100, status effect hit chance +15%. | Additional damage on hit (12) Ignores block and evasion, multi-hit (16) First slot: skill speed +20% or range disputed |
| Keen Strike | 1 | – | Up to 4 enemies within 4 m, regenerates MP, raises aggro. Your left click. | MP regeneration +20% (8) [Ruinous Blow] cooldown −1 s on hit (12) |
| Crushing Wave | 8 | 20 s | Up to 4 enemies within 5 m around you. | Absorbs 2% HP (8) Reset on critical hit (12) |
| Sword Aura Rampage | 5 | – | Only hits a dazed (staggered) target within 4 m. | 5% HP or 120 MP disputed |
| Mocking Blade | 3 | 20 s | One target within 4 m, 3 s knockdown. | Absorbs 4% HP, 15% against immune targets (bosses) (8) |
| Leaping Slam | 1 | 15 s | Leap to a target within 20 m. | Reset when the target dies (8) |
| Rush Strike | 10 | 20 s | After an emergency evade or while flying, to a target within 10 m, 30% knockdown (NPC 100%). | Range +10 m (8) |
| Ankle Slice | 7 | 10 s | After a successful block, up to 4 enemies, 50% root for 3 s (NPC 100%). | Range +16 m (8) |
| Aerial Snare | 12 | 45 s | One knocked-down target within 4 m, 50% airborne for 3 s. Against immune targets unlocked with a 5% chance. | Mainly PvP: airborne chance +25% (8) |
| Defiance | 16 | 60 s | Removes stun, knockdown, airborne, grab, frost and fear, then 5 s of tenacity. | 20% HP regeneration (8) |
Distributing skill points at level 45
Up to 45 you get 203 skill points from levelling, 383 with all your faction’s wisdom stones. Taking a skill from 1 to 10 costs exactly 21 points.
| # | Skill | to | Total points |
|---|---|---|---|
| 1 | Overhead Slam, Rending Blow, Ruinous Blow | 10 | 63 |
| 2 | Keen Strike | 10 | 84 |
| 3 | Experienced Counterstrike, Attack Preparation | 10 | 126 |
| 4 | Crushing Wave disputed, Sword Aura Rampage, Identify Weakness, Murderous Burst, Impact Hit; Leaping Slam and Mocking Blade to 8 | 10 | 257 |
| 5 | Survival Stance | 10 | 278 |
| 6 | Leaping Slam and Mocking Blade | 10 | 294 |
| 7 | Blood Absorption | 10 | 315 |
| 8 | Rush Strike, Ankle Slice | 10 | 357 |
| 9 | Defiance | 10 | 378 |
The levelling points reach into row 4; wisdom stones pay for the rest. At level 1 in PvE: Aerial Snare, Protection Armor, Survival Willpower and Destructive Impulse.
Passive skills
Above level 10, passives grow through their Daevanion nodes, the Arcana lines of Mirror (Experienced Counterstrike, Murderous Burst, Impact Hit, Identify Weakness), Bell (Attack Preparation) and Chalice, and passive soul binding lines.
| Prio | Passive | from Lv | Effect |
|---|---|---|---|
| 1 | Experienced Counterstrike | 21 | Frontal attack damage amplification 0.4% → 8%. On a successful block, for 20 s for you and the party: PvE damage amplification 5.4% → 13%, PvP 2.7% → 6.5%. Doesn’t stack with the Templar’s Fury. |
| 2 | Attack Preparation | 13 | PvE damage amplification 5.5% → 15%, PvP 2.75% → 7.5%, defence 2% → 40%, accuracy +100. |
| 3 | Murderous Burst | 25 | Every hit gives a stack of bloodlust. At 5 stacks, damage to up to 4 enemies within 5 m, then 3 s of critical damage amplification 5.5% → 15%. |
| 4 | Impact Hit | 15 | Impact hit 11.2% → 34%, Smite 0.3% → 6%. |
| 5 | Identify Weakness | 11 | Critical hit +100 → +290, perfection 0.5% → 10%. |
| 6 | Survival Stance | 1 | HP, max HP, natural HP regeneration and damage resistance (PvE 5.5% → 15%). |
| 7 | Blood Absorption | 9 | 50% chance per hit of some HP. At 50% HP or less, instantly 26% → 45% of max HP (60 s cooldown). |
| 8 | Survival Willpower | 23 | Status effect resistance 17% → 55%, damage resistance under hard crowd control. Mainly PvP. |
| 9 | Destructive Impulse | 17 | Additional damage against targets in shock or daze. |
| 10 | Protection Armor | 6 | Block +200, HP on a successful block. |
Stigmas
Slots open at 22, 27, 32 and 37. Which four stigmas a Gladiator uses depends mainly on whether there’s a Templar in the party. The Templar’s Fury replaces your block buff, no matter how high your levels are. KR/TW value
Lunge Stance, Zikel’s Blessing, Rage Burst, Lifestealing Blade. The Templar takes over the block buff, so Focused Block is dropped. From stigma level 10, Lifestealing Blade gives the whole party 20 s of [Predation], an HP absorption.
Lunge Stance, Rage Burst, Focused Block and as the fourth either Zikel’s Blessing or Lifestealing Blade. disputed
Focused Block is then mandatory: only its guaranteed block makes Experienced Counterstrike trigger the party buff. At level 5 you get two blocks in a row.
| Stigma | CD | Effect | Level bonuses |
|---|---|---|---|
| Lunge Stance | 60 s | Combat speed +20%, 10 s (Lv 1) to 20 s (Lv 20). | 5: Smite +5% 10: Movement speed +20% 15: Identify Weakness ×1.5 20: on crit 50% chance of −1 s on all cooldowns |
| Rage Burst | 45 s | One target within 4 m. Unlocks Overhead Slam for 10 s, +10% PvE damage amplification for 10 s, [Wounded]: target’s attack power −10%. | 5: Cooldown −15 s 10: Attack power a further −10% 15: Guaranteed critical hit 20: PvE damage amplification +10% |
| Zikel’s Blessing | 120 s | Attack power +20%, accuracy +100, 10 s (Lv 1) to 20 s (Lv 20). | 5: Own stagger damage +50% 10: PvE damage amplification +10% 15: Multi-hit chance +50% 20: Status effect hit chance +20% |
| Focused Block | 20 s | Guaranteed parry with +100% block damage reduction. Returns MP and SP and triggers the party buff. | 5: Twice in a row 10: Usable while moving 15: Movement speed +20% after a parry 20: 10% HP after a parry |
| Lifestealing Blade | 90 s | Up to 4 enemies within 4 m, absorbs 10% HP. | 5: Up to +20% damage on many targets 10: [Predation] for the party, 20 s 15: Cooldown −30 s 20: HP absorption +5% |
Stigma points after level 45
A level costs 1 point up to 5, 2 up to 10, 4 up to 15 and 8 up to 20. At 45 you have 30 points: one stigma at 10, three at 5. More points come from stigma shards from the Abyss shop, Shugo Festa and Nightmare shops, arena, battlefield and ascension.
- Lunge Stance to 20 first. All builds agree on this. Only level 20 brings the chance to lower all cooldowns on crits; together with “cooldown removed” on Overhead Slam and Rage Burst’s cooldown, that keeps Overhead Slam available almost all the time.
- With a Templar: then raise Zikel’s Blessing, Lifestealing Blade to 15 (party Predation from 10, shorter cooldown from 15), Rage Burst to 5.
- Without a Templar: Focused Block is fine at 5. Then raise Rage Burst; at 10 it lowers the boss’s attack power by 20%, at 15 it’s a guaranteed crit. disputed
Swapping stigmas by content
| Situation | Stigma | Why |
|---|---|---|
| Stagger checks where the party is too slow | Wrath Wave | 50 stagger damage at every level, the highest value of all Gladiator skills. Usually replaces Rage Burst or Focused Block. KR/TW value |
| Stagger phase | Zikel’s Blessing | From level 5, +50% own stagger damage; save it for when the bar is open. |
Each of the three skill presets stores its own skill and stigma levels KR/TW value. So put the with-Templar and without-Templar setups on separate presets. While a stigma is on cooldown, you can’t switch presets.
Hotbar and macro
The basics of the macro system are in the Assassin guide. For the Gladiator, the macro revolves around the row with Rending Blow; in both common setups it holds, from bottom to top, Rage Burst, Sword Aura Rampage and Rending Blow. Sword Aura Rampage only fires on a staggered boss; Rending Blow fills the rest of the time.
Read the lowest skill of a block; it fires first.
Macro: block R only. Overhead Slam sits on its own key and is held as well, so it fires as soon as it’s unlocked and ready.
By hand: Lunge Stance, Zikel’s Blessing, Ruinous Blow, Focused Block. Ruinous Blow from the macro can pull you forward at the wrong moment.
Macro: key 5 (buffs), block E (Overhead Slam, Ruinous Blow) and block R. After popping the buffs at the start of the fight, you only hold the macro key and, while MP is tight, left click.
By hand: Focused Block, the dashes and the control skills.
Left click: how long to hold it? As long as Rending Blow and Overhead Slam are below skill level 16, Keen Strike is your MP source and is held too. From 16 Rending Blow takes over with its MP specialisation, and the macro key is enough.
Rotation on the boss
- Close in: with Leaping Slam, or with Rush Strike after an evade.
- Buffs: Lunge Stance and Zikel’s Blessing together when the boss can be attacked, not during a mechanic or on adds.
- Ruinous Blow whenever it’s ready, for 20 s of Prepare for Battle.
- Hold the keys. The macro fires Rage Burst as soon as it’s ready, unlocking Overhead Slam for 10 s. Rending Blow runs in between.
- Focused Block just before an announced boss hit lands (red or yellow area): the hit is blocked and the party gets the buff for 20 s.
- Situational: Sword Aura Rampage while the boss is staggered. Mocking Blade when your HP gets low. Defiance against stun or knockdown.
Stagger damage of all Gladiator skills
| Stagger | Skill |
|---|---|
| 50 | Wrath Wave (stigma) |
| 25 | Ruinous Blow |
| 20 | Aerial Snare (only when triggered), Rage Burst, Lifestealing Blade, Forced Restraint, Fracturing Rush (stigmas) |
| 15 | Mocking Blade |
| 10 | Leaping Slam, Ankle Slice, Rush Strike |
| 5 | Crushing Wave, Overhead Slam and Upward Strike (when unlocked), Blade Toss |
| 2 | Rending Blow and its follow-up |
| 0 | Sword Aura Rampage (only hits staggered targets) |
Values from the Global client.
Tanking and party
- Aggro through hits. Keen Strike, Rending Blow, Overhead Slam and Upward Strike raise aggro. Without a Templar in the party, the boss therefore ends up on you by itself. You don’t have a taunt.
- Block the big hit. Focused Block before impact stops the hit and gives the party the Experienced Counterstrike buff. Your held attack cancels the block early; let go briefly or block just before the hit.
- Weaken the boss: Rage Burst applies [Wounded], −10% attack power, −20% from stigma level 10. Wounded doesn’t stack with the intimidation from the Templar’s Taunt.
- Look after yourself: Blood Absorption heals instantly once a minute when you drop below 50% HP. Mocking Blade drains 15% HP against bosses. Defiance removes hard crowd control.
One buffer per party. Experienced Counterstrike doesn’t stack with the Templar’s Fury, and the Templar buff wins. With a Templar, he takes over the block buff and the taunt, and you bring Zikel’s Blessing and Lifestealing Blade. KR/TW value
Levelling 1–45
General levelling rules are in the tips. For the Gladiator:
- Level 1–13: Points into Rending Blow and Keen Strike first, then Leaping Slam. Hold left click and the macro key together; Keen Strike supplies the MP.
- Macro: one row, Overhead Slam at the bottom, Rending Blow above it. From 14 add Ruinous Blow.
- Questing: Leaping Slam from mob to mob; its reset on a kill brings it straight back. Gather groups and absorb HP with Crushing Wave; Mocking Blade is the emergency heal.
- Normal monsters: Against them, Overhead Slam only hits knocked-down targets, and Mocking Blade and Rush Strike knock them down. Most quest damage therefore comes from Rending Blow.
- Stigmas: Level with the four stigmas you’ll use at 45. Zikel’s Blessing and Rage Burst come in on the later slots.
- Daevanion: Boards at 12, 20, 30 and 40. A node on Rending Blow or Keen Strike brings their first specialisation a few levels earlier.
| Skill | While levelling | At 45 |
|---|---|---|
| Keen Strike | MP regeneration +20% | Keep, add [Ruinous Blow] −1 s from 12 |
| Rending Blow | Usable while moving | Keep, add the 12% from 12 |
| Leaping Slam | Reset on kill | Keep |
| Overhead Slam | Follow-up Upward Strike | Keep, add crit from 12 |
| Mocking Blade | 4% / 15% HP absorption | Keep |
| Crushing Wave | 2% HP absorption | Keep |
Unlocks level by level
| Lv | New |
|---|---|
| 1 | Rending Blow, Keen Strike, Leaping Slam, Survival Stance |
| 3 | Mocking Blade |
| 4 | Overhead Slam |
| 5 | Sword Aura Rampage |
| 6 | Protection Armor |
| 7 | Ankle Slice |
| 8 | Crushing Wave |
| 9 | Blood Absorption |
| 10 | Rush Strike |
| 11 | Identify Weakness |
| 12 | Aerial Snare, Nezekan board |
| 13 | Attack Preparation |
| 14 | Ruinous Blow |
| 15 | Impact Hit |
| 16 | Defiance |
| 17 | Destructive Impulse |
| 20 | Zikel board |
| 21 | Experienced Counterstrike |
| 22 | Stigma slot 1 |
| 23 | Survival Willpower |
| 25 | Murderous Burst |
| 27 / 32 / 37 | Stigma slots 2, 3 and 4 |
| 30 / 40 | Vaizel and Triniel boards |
From the Global client.
Daevanion boards
Crystals: about 136 from levelling to 45, 316 with all district quests and sealed dungeons, 366 with the Nightmare shop.
Buy the nodes in this order on each board. Route calculated from the Global client.
How to read the boards
- Every board starts at the starting node in the centre. You can only buy a node that sits directly above, below, left or right of a node you already own; diagonals don't count.
- Nodes cost 1 to 4 Daevanion points. The grey ones give small base stats, the coloured ones give stronger stats or an extra level for a skill.
- The numbers are the recommended buying order. The highlighted nodes in between are the cheapest path there; you pick them up along the way.
- Click an entry or a number: the map shows the route up to that point and explains what the node gives.
- 1 point
- 2 points
- 3 points
- 4 points
- not on the route
- 1 order as in the list
Board node data: QuestLog.gg
Tip: click an entry in the list or a number on the map to see what that node gives.
1AbwärtsschlagAktive Fähigkeit
Abwärtsschlag: Stufe +1
Ein umgeworfenes Ziel in 4 m, erhöht die Aggro. Gegen immune Ziele mit 7 % Chance pro Angriff freigeschaltet.
2Zerreißender SchlagAktive Fähigkeit
Zerreißender Schlag: Stufe +1
Bis zu 4 Gegner in 4 m, erhöht die Aggro, kostet MP.
3KampftempoWert
Kampftempo +1,5 %
Angriffe und Fähigkeiten laufen schneller ab, du schaffst mehr Aktionen in derselben Zeit.
4KampftempoWert
Kampftempo +1,5 %
Angriffe und Fähigkeiten laufen schneller ab, du schaffst mehr Aktionen in derselben Zeit.
5Verheerender SchlagAktive Fähigkeit
Verheerender Schlag: Stufe +1
Ansturm auf ein Ziel in 7,5 m, bis zu 4 Gegner. 20 s [Kampfbereitschaft]: PvE-Schadensverstärkung +20 %, PvP +10 %, kritischer Treffer +100, Statuseffekt-Trefferchance +15 %.
6Scharfer SchlagAktive Fähigkeit
Scharfer Schlag: Stufe +1
Bis zu 4 Gegner in 4 m, regeneriert MP, erhöht die Aggro. Dein Linksklick.
7AngriffsvorbereitungPassive Fähigkeit
Angriffsvorbereitung: Stufe +1
PvE-Schadensverstärkung 5,5 % → 15 %, PvP 2,75 % → 7,5 %, Verteidigung 2 % → 40 %, Präzision +100.
8AngriffsvorbereitungPassive Fähigkeit
Angriffsvorbereitung: Stufe +1
PvE-Schadensverstärkung 5,5 % → 15 %, PvP 2,75 % → 7,5 %, Verteidigung 2 % → 40 %, Präzision +100.
9Abklingzeit −1,5 %Wert
Abklingzeit −1,5 %
Deine Fähigkeiten sind schneller wieder einsatzbereit.
10Abklingzeit −1,5 %Wert
Abklingzeit −1,5 %
Deine Fähigkeiten sind schneller wieder einsatzbereit.
11Zerschmetternde WelleAktive Fähigkeit
Zerschmetternde Welle: Stufe +1
Bis zu 4 Gegner in 5 m um dich.
12SchwächenanalysePassive Fähigkeit
Schwächenanalyse: Stufe +1
Kritischer Treffer +100 → +290, Perfektion 0,5 % → 10 %.
13SchwächenanalysePassive Fähigkeit
Schwächenanalyse: Stufe +1
Kritischer Treffer +100 → +290, Perfektion 0,5 % → 10 %.
Nezekan, from level 12
- Overhead Slam
- Rending Blow
- Combat speed
- Combat speed
- Ruinous Blow
- Keen Strike
- Attack Preparation
- Attack Preparation
- Cooldown −1.5%
- Cooldown −1.5%
- Crushing Wave
- Identify Weakness
- Identify Weakness
Tip: click an entry in the list or a number on the map to see what that node gives.
1AbwärtsschlagAktive Fähigkeit
Abwärtsschlag: Stufe +1
Ein umgeworfenes Ziel in 4 m, erhöht die Aggro. Gegen immune Ziele mit 7 % Chance pro Angriff freigeschaltet.
2Zerreißender SchlagAktive Fähigkeit
Zerreißender Schlag: Stufe +1
Bis zu 4 Gegner in 4 m, erhöht die Aggro, kostet MP.
3Verheerender SchlagAktive Fähigkeit
Verheerender Schlag: Stufe +1
Ansturm auf ein Ziel in 7,5 m, bis zu 4 Gegner. 20 s [Kampfbereitschaft]: PvE-Schadensverstärkung +20 %, PvP +10 %, kritischer Treffer +100, Statuseffekt-Trefferchance +15 %.
4SchadensverstärkungWert
Schadensverstärkung +1,5 %
Erhöht den gesamten Schaden, den du verursachst.
5SchadensverstärkungWert
Schadensverstärkung +1,5 %
Erhöht den gesamten Schaden, den du verursachst.
6Erfahrener KonterangriffPassive Fähigkeit
Erfahrener Konterangriff: Stufe +1
Schadensverstärkung bei Frontalangriffen 0,4 % → 8 %. Bei erfolgreichem Block 20 s lang für dich und die Gruppe: PvE-Schadensverstärkung 5,4 % → 13 %, PvP 2,7 % → 6,5 %. Stapelt nicht mit Kampfrausch des Templers.
7Erfahrener KonterangriffPassive Fähigkeit
Erfahrener Konterangriff: Stufe +1
Schadensverstärkung bei Frontalangriffen 0,4 % → 8 %. Bei erfolgreichem Block 20 s lang für dich und die Gruppe: PvE-Schadensverstärkung 5,4 % → 13 %, PvP 2,7 % → 6,5 %. Stapelt nicht mit Kampfrausch des Templers.
8Scharfer SchlagAktive Fähigkeit
Scharfer Schlag: Stufe +1
Bis zu 4 Gegner in 4 m, regeneriert MP, erhöht die Aggro. Dein Linksklick.
9Tödliche EruptionPassive Fähigkeit
Tödliche Eruption: Stufe +1
Jeder Treffer gibt einen Stapel Mordlust. Bei 5 Stapeln Schaden an bis zu 4 Gegnern in 5 m, danach 3 s Krit.-Schadensverstärkung 5,5 % → 15 %.
10Tödliche EruptionPassive Fähigkeit
Tödliche Eruption: Stufe +1
Jeder Treffer gibt einen Stapel Mordlust. Bei 5 Stapeln Schaden an bis zu 4 Gegnern in 5 m, danach 3 s Krit.-Schadensverstärkung 5,5 % → 15 %.
11SchocktrefferPassive Fähigkeit
Schocktreffer: Stufe +1
Schocktreffer 11,2 % → 34 %, Wucht 0,3 % → 6 %.
12SchocktrefferPassive Fähigkeit
Schocktreffer: Stufe +1
Schocktreffer 11,2 % → 34 %, Wucht 0,3 % → 6 %.
13Zerschmetternde WelleAktive Fähigkeit
Zerschmetternde Welle: Stufe +1
Bis zu 4 Gegner in 5 m um dich.
14SchadensresistenzWert
Schadensresistenz +1,5 %
Du erleidest weniger Schaden.
15SchadensresistenzWert
Schadensresistenz +1,5 %
Du erleidest weniger Schaden.
Zikel, from level 20
- Overhead Slam
- Rending Blow
- Ruinous Blow
- Damage amplification
- Damage amplification
- Experienced Counterstrike
- Experienced Counterstrike
- Keen Strike
- Murderous Burst
- Murderous Burst
- Impact Hit
- Impact Hit
- Crushing Wave
- Damage resistance
- Damage resistance
Tip: click an entry in the list or a number on the map to see what that node gives.
1AbwärtsschlagAktive Fähigkeit
Abwärtsschlag: Stufe +1
Ein umgeworfenes Ziel in 4 m, erhöht die Aggro. Gegen immune Ziele mit 7 % Chance pro Angriff freigeschaltet.
2Zerreißender SchlagAktive Fähigkeit
Zerreißender Schlag: Stufe +1
Bis zu 4 Gegner in 4 m, erhöht die Aggro, kostet MP.
3AngriffsvorbereitungPassive Fähigkeit
Angriffsvorbereitung: Stufe +1
PvE-Schadensverstärkung 5,5 % → 15 %, PvP 2,75 % → 7,5 %, Verteidigung 2 % → 40 %, Präzision +100.
4Erfahrener KonterangriffPassive Fähigkeit
Erfahrener Konterangriff: Stufe +1
Schadensverstärkung bei Frontalangriffen 0,4 % → 8 %. Bei erfolgreichem Block 20 s lang für dich und die Gruppe: PvE-Schadensverstärkung 5,4 % → 13 %, PvP 2,7 % → 6,5 %. Stapelt nicht mit Kampfrausch des Templers.
5Verheerender SchlagAktive Fähigkeit
Verheerender Schlag: Stufe +1
Ansturm auf ein Ziel in 7,5 m, bis zu 4 Gegner. 20 s [Kampfbereitschaft]: PvE-Schadensverstärkung +20 %, PvP +10 %, kritischer Treffer +100, Statuseffekt-Trefferchance +15 %.
6Krit.-SchadensverstärkungWert
Krit.-Schadensverstärkung +1,5 %
Kritische Treffer richten mehr Schaden an.
7Krit.-SchadensverstärkungWert
Krit.-Schadensverstärkung +1,5 %
Kritische Treffer richten mehr Schaden an.
8Tödliche EruptionPassive Fähigkeit
Tödliche Eruption: Stufe +1
Jeder Treffer gibt einen Stapel Mordlust. Bei 5 Stapeln Schaden an bis zu 4 Gegnern in 5 m, danach 3 s Krit.-Schadensverstärkung 5,5 % → 15 %.
9SchocktrefferPassive Fähigkeit
Schocktreffer: Stufe +1
Schocktreffer 11,2 % → 34 %, Wucht 0,3 % → 6 %.
10SchwächenanalysePassive Fähigkeit
Schwächenanalyse: Stufe +1
Kritischer Treffer +100 → +290, Perfektion 0,5 % → 10 %.
Vaizel, from level 30
- Overhead Slam
- Rending Blow
- Attack Preparation
- Experienced Counterstrike
- Ruinous Blow
- Critical damage amplification
- Critical damage amplification
- Murderous Burst
- Impact Hit
- Identify Weakness
Tip: click an entry in the list or a number on the map to see what that node gives.
1AbwärtsschlagAktive Fähigkeit
Abwärtsschlag: Stufe +1
Ein umgeworfenes Ziel in 4 m, erhöht die Aggro. Gegen immune Ziele mit 7 % Chance pro Angriff freigeschaltet.
2Zerreißender SchlagAktive Fähigkeit
Zerreißender Schlag: Stufe +1
Bis zu 4 Gegner in 4 m, erhöht die Aggro, kostet MP.
3AngriffsvorbereitungPassive Fähigkeit
Angriffsvorbereitung: Stufe +1
PvE-Schadensverstärkung 5,5 % → 15 %, PvP 2,75 % → 7,5 %, Verteidigung 2 % → 40 %, Präzision +100.
4Erfahrener KonterangriffPassive Fähigkeit
Erfahrener Konterangriff: Stufe +1
Schadensverstärkung bei Frontalangriffen 0,4 % → 8 %. Bei erfolgreichem Block 20 s lang für dich und die Gruppe: PvE-Schadensverstärkung 5,4 % → 13 %, PvP 2,7 % → 6,5 %. Stapelt nicht mit Kampfrausch des Templers.
5Verheerender SchlagAktive Fähigkeit
Verheerender Schlag: Stufe +1
Ansturm auf ein Ziel in 7,5 m, bis zu 4 Gegner. 20 s [Kampfbereitschaft]: PvE-Schadensverstärkung +20 %, PvP +10 %, kritischer Treffer +100, Statuseffekt-Trefferchance +15 %.
6Tödliche EruptionPassive Fähigkeit
Tödliche Eruption: Stufe +1
Jeder Treffer gibt einen Stapel Mordlust. Bei 5 Stapeln Schaden an bis zu 4 Gegnern in 5 m, danach 3 s Krit.-Schadensverstärkung 5,5 % → 15 %.
7SchocktrefferPassive Fähigkeit
Schocktreffer: Stufe +1
Schocktreffer 11,2 % → 34 %, Wucht 0,3 % → 6 %.
8MehrfachtrefferWert
Mehrfachtreffer +1,5 %
Höhere Chance, dass ein Angriff als Mehrfachtreffer mehrmals trifft.
9MehrfachtrefferWert
Mehrfachtreffer +1,5 %
Höhere Chance, dass ein Angriff als Mehrfachtreffer mehrmals trifft.
10MehrfachtrefferWert
Mehrfachtreffer +1,5 %
Höhere Chance, dass ein Angriff als Mehrfachtreffer mehrmals trifft.
11SchwächenanalysePassive Fähigkeit
Schwächenanalyse: Stufe +1
Kritischer Treffer +100 → +290, Perfektion 0,5 % → 10 %.
Triniel, from level 40
- Overhead Slam
- Rending Blow
- Attack Preparation
- Experienced Counterstrike
- Ruinous Blow
- Murderous Burst
- Impact Hit
- Multi-hit
- Multi-hit
- Multi-hit
- Identify Weakness
- Skip: Aerial Snare, Defiance, Rush Strike, Leaping Slam, Mocking Blade, Ankle Slice, multi-hit resistance, critical damage tolerance, MP and crit resistance. Sword Aura Rampage is disputed. disputed
- Azphel is the PvP board; it opens at 45 and uses its own crystals. Its damage and defence nodes only work in PvP.
Stats and gear
| # | Stat | Reason |
|---|---|---|
| 1 | Frontal attack damage amplification | Its own multiplier, and you almost always hit from the front. On Global only on superior (including Abyss) manastones, on the Varian and Special pet boards and through Experienced Counterstrike. KR/TW value |
| 2 | Smite | Not on manastones. Comes from the Special pet board, soul binding on helmet, shoulders and cape, Impact Hit and Lunge Stance. |
| 3 | Weapon damage, critical damage and damage amplification | Roughly equal. KR/TW value |
| – | Combat speed | Without speed gear your hit count drops. Combat speed works in steps, not evenly. KR/TW value |
Lines, stones, Arcana
| Manastones | Frontal attack damage amplification, then weapon damage, critical damage and damage amplification |
|---|---|
| Soul binding weapon, guard | Combat speed, weapon damage amplification, power, accuracy, damage amplification; leave skill lines to the rings |
| Soul binding armour | Chest damage amplification, shoulders crit damage, helmet and cape Smite, gloves combat speed, boots movement speed. On every piece a +1 line for Experienced Counterstrike, Murderous Burst, Impact Hit or Attack Preparation. |
| Rings | Power and +1 to Overhead Slam, Rending Blow or Ruinous Blow |
| Necklace, earrings | Unique pieces with +1 passive lines; combat speed on the necklace |
| Arcana | Parchment: Overhead Slam, Ruinous Blow. Compass: Rending Blow. Mirror: Experienced Counterstrike, Murderous Burst. Bell: Attack Preparation. Chalice disputed. disputed |
| Belt, amulet, runes | Fixed stats: Revelation Amulet (weapon damage amplification 10%) and Clash Runes; you can wear two of them at once |
Endgame sets, item level gates and resources are in the endgame guide.
PvP
Create a separate preset for PvP. The principle: close in, knock down, hit the target while it’s on the ground, and let Tenaciousness carry you through the enemy’s burst.
- Close the gap: Leaping Slam from 20 m, Ruinous Blow from 7.5 m, Rush Strike after an evade.
- Blade Toss from 20 m on healers or runners: −30% defence and less healing received for 10 s.
- Wait for the enemy’s Defiance first. Its 5 s immunity swallows Mocking Blade and knockdown.
- Mocking Blade knocks down for 3 s and hits any target that isn’t immune. Follow with Overhead Slam and Upward Strike, then Aerial Snare (50% airborne, 75% with specialisation).
- Tenaciousness for the enemy burst: 3 s immune to damage and status effects. It doesn’t work for 30 s if a Cleric’s Salvation or a Chanter’s Barrier Spell was on you before.
| Area | PvP preset |
|---|---|
| Stigmas | Lunge Stance, Tenaciousness, Focused Block, Blade Toss |
| Skill points | Sword Aura Rampage and Crushing Wave at 1, Survival Willpower and Aerial Snare at 10 instead. Keep Rush Strike and Defiance at 10. |
| Aerial Snare | Airborne chance +25% |
| Ankle Slice | 30% knockdown on hit |
| Amulet | Fierce Battle Amulet (PvP damage amplification 20%) |
| Armour lines | Status effect resistance on every piece |
What to watch out for
| Opponent | What happens | What to do |
|---|---|---|
| Hibernation (Sorcerer), Salvation (Cleric), Tenaciousness (Gladiator) | 3–5 s immune | Wait it out, only then Mocking Blade and burst |
| Root (Cleric), Poach and Grapple (Templar), Bittercold Wind (Sorcerer) | Held in place | Leaping Slam, Ruinous Blow and Ankle Slice with range don’t work then. Defiance doesn’t remove root, but its immunity prevents the next one. |
| Spiral Slice (Assassin), Seize Magic (Spiritmaster) | Remove buffs | Expect to lose Lunge Stance |
| Shield on the target | Absorbs your burst | From stigma level 15, Blade Toss breaks protective shields |
Common mistakes
One stigma setup for everything
With a Templar, Focused Block is wasted; without a Templar, the party buff is missing without it. Create two presets.
Overhead Slam without “cooldown removed”
From skill level 16 that specialisation belongs on Overhead Slam. Only then does it fire nonstop during the Rage Burst window.
Letting go of left click too early
Below skill level 16 on Rending Blow, Keen Strike is your MP source. If mana runs out, hold only left click for a moment.
Hitting from the side or behind
Experienced Counterstrike boosts frontal attacks. Stand next to the Templar, not behind the boss.
Held key stops responding
After holding for a long time, the game pauses the repeat and tells you so. Release the key and press it again.
Status and method
Compiled from Global client data, NC’s announcements and the builds of experienced players, cross-checked across several German and English sources. Only what is confirmed goes in; where experienced players disagree, both positions are given.
The guide is continuously maintained. What has changed is listed under News.



